Since steam had put MO2 under open world games and if you look up What makes a game survival, the wiki comes up and says "Survival games are a sub-genre of action video games, usually set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources", that sounds a lot like a game im currently playing. A lot of people came to play, the survival aspect. but there was minimal. the survival that people are used to such as rust and ark. we had to build a foothold base, I know houses are in. or are they. and it cost coin to get the paperwork for it. Having khurite allied Tribes villages, i like that it reminds me of native Americans or Mongolians. but in common they had villages that moved. where food went they followed. for a lot of new players and the people that would join them. it would be very interesting to have not mobile but nomadic villages, in AOE 3 DE you had the Native Embassy building to get upgrades. and in AOE 4 Mongolians can pack up and move just about everything. how about at the khurite allied tribe's towns you would have a building for npc's that you could buy a nomadic charter. such as the right to build in myrland. instead of having to buy a house or keep charter. its a one and done deal. where your village would be your house and keep. and keep it at maximum of a raid party. between 10 and 40 people, not getting to large. for people less than that. you would have your own Bivouac shelter but would decay after 5 irl days of its placement. and also the mats for it would be wood and leather. remember when were gone the embers is what remains. its very rare for a company would add other cultures to a game such as native Americans and mongols. and realistic speaking we're all humans, and there's humans in game. we have our own history to take from.