temporary base, khurite allied tribe, Nomadic. what makes a game survival

Bonefactory

New member
Feb 24, 2022
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Since steam had put MO2 under open world games and if you look up What makes a game survival, the wiki comes up and says "Survival games are a sub-genre of action video games, usually set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources", that sounds a lot like a game im currently playing. A lot of people came to play, the survival aspect. but there was minimal. the survival that people are used to such as rust and ark. we had to build a foothold base, I know houses are in. or are they. and it cost coin to get the paperwork for it. Having khurite allied Tribes villages, i like that it reminds me of native Americans or Mongolians. but in common they had villages that moved. where food went they followed. for a lot of new players and the people that would join them. it would be very interesting to have not mobile but nomadic villages, in AOE 3 DE you had the Native Embassy building to get upgrades. and in AOE 4 Mongolians can pack up and move just about everything. how about at the khurite allied tribe's towns you would have a building for npc's that you could buy a nomadic charter. such as the right to build in myrland. instead of having to buy a house or keep charter. its a one and done deal. where your village would be your house and keep. and keep it at maximum of a raid party. between 10 and 40 people, not getting to large. for people less than that. you would have your own Bivouac shelter but would decay after 5 irl days of its placement. and also the mats for it would be wood and leather. remember when were gone the embers is what remains. its very rare for a company would add other cultures to a game such as native Americans and mongols. and realistic speaking we're all humans, and there's humans in game. we have our own history to take from.
 

Jatix

Well-known member
Sep 30, 2020
882
767
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Ye mo2 dropped the ball hard on having any possible survival aspects. MO2 is in no way a survival game currently. It has the big open world but no way to actually live out in the world really, without heavy reliance on npc towns. You cant build a house without getting the deed from, an NPC town, etc. Is a big miss to me. There should be more ways to live out in the world and craft, etc. It should just be worse than the better versions using proper workbenches and stuff.
 
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