The supply towers are a mechanic to increase the defencives of your stronghold or keep, but they nut fulfill their purpose to trigger a large battle every 1-2 h as they should and i think this is a problem !
For me TC does not have enough content and feels rushed.
SV could do so much more with it and this is why i want to give some important feedback as a long time MO Player that also played the first game for a couple of years.
I would like to see supply towers and controll towers as in MO1 or controll camps !
We need to be able to properly fight for territory and this every few hours ! It is a horrible mechanic that we need to siege buildings to expand the territory. The territories controlled by a guild hardly change at all with that mechanic,
once the territories have been divided.
The control towers in MO1 had some problems,
but served a certain purposes that were very important.
These could be built in unreachable places, were too squishy and were often destroyed before the army could move in to defend. There was a global message when one of these control towers was attacked. E.g. Koto Control tower in Spider Valley is under attack. This was good because many players ran there and a battle ensued, but unfortunately this message only appeared once and not every time the tower took 1% damage. This resulted in some idiots only hitting the tower once to trigger the message and then riding on. That wasted the time of the defenders who came for no reason.
The supply tower mechanics are good, but not without the addition of control towers that handle other important things without which TC feels unfinished.
I would rather wait another 3-4 months than get an unfinished TC patch. TC needs to trigger PVP conflicts every few hours.
In addition, the mechanics behind the supply towers should be improved.
We need a mechanic that makes our kingdom more attractive than the other kingdoms and a territory control system that leads to an eternal fight for the inhabitants who would be willing to pay higher taxes if a territory is particularly interesting (buffs). I write about all of this in the post linked above.
"Feedback/Discussion regarding the latest stream about TC Towers and how they work. I think it needs two different systems. TC Tower and Faction tower."
For me TC does not have enough content and feels rushed.
SV could do so much more with it and this is why i want to give some important feedback as a long time MO Player that also played the first game for a couple of years.
I would like to see supply towers and controll towers as in MO1 or controll camps !
We need to be able to properly fight for territory and this every few hours ! It is a horrible mechanic that we need to siege buildings to expand the territory. The territories controlled by a guild hardly change at all with that mechanic,
once the territories have been divided.
The control towers in MO1 had some problems,
but served a certain purposes that were very important.
These could be built in unreachable places, were too squishy and were often destroyed before the army could move in to defend. There was a global message when one of these control towers was attacked. E.g. Koto Control tower in Spider Valley is under attack. This was good because many players ran there and a battle ensued, but unfortunately this message only appeared once and not every time the tower took 1% damage. This resulted in some idiots only hitting the tower once to trigger the message and then riding on. That wasted the time of the defenders who came for no reason.
The supply tower mechanics are good, but not without the addition of control towers that handle other important things without which TC feels unfinished.
Feedback/Discussion regarding the latest stream about TC Towers and how they work. I think it needs two different systems. TC Tower and Faction tower.
1. TC Towers should be a feature for large Kingdoms and and their alliance to generate TC points, to make their territory more interesting and profitable, which of course attracts more players, justifies higher property taxes and generates more tax revenue to fund the fight against the other...
mortalonline2.com
I would rather wait another 3-4 months than get an unfinished TC patch. TC needs to trigger PVP conflicts every few hours.
In addition, the mechanics behind the supply towers should be improved.
Time to destroy a supply tower it too fast in a group of 10. Not enough time for the defenders to reach it in time to defend it.
There are several Mechanics regarding the capture of control towers that should be improved. 1. The main goal of Supply towers should be to make an area more attractive for players and trigger PVP Supply towers should lead to PVP, but the time to destroy them is a bit too short as meantioned in...
mortalonline2.com
We need a mechanic that makes our kingdom more attractive than the other kingdoms and a territory control system that leads to an eternal fight for the inhabitants who would be willing to pay higher taxes if a territory is particularly interesting (buffs). I write about all of this in the post linked above.
"Feedback/Discussion regarding the latest stream about TC Towers and how they work. I think it needs two different systems. TC Tower and Faction tower."
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