Task System, Again:

Emdash

Well-known member
Sep 22, 2021
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I still don't believe in daily tasks, to be real. I think there should be tasks and daily tasks, I GUESS, because people like to have something to do for a decent gain, but there need to be other ways to accomplish the same thing. Mid / high level gameplay should yield similar gains to a daily. People with shit to do should not have to decide whether they should stop their shit and go find terror birds, imo. It's bad sandbox design.

My point of view is to make taskmasters collect things. I guess they could collect base level trophies, but I would prefer for there to be rarer trophies that they would collect, that drop from animobs or soldier mobs, then you can trade those things at the task master for extra clade and skill coins. I don't think it's problematic if said things can be traded / looted / and sold, but I do see how some people could find that crazy. However, they can't be soul bound. If they were destroyed on death, that would be fine, if you wanted to keep it personal.

Then make it so that you can get them from gathers, like you would a seed, from rocks and trees, like you would a gem, etc, and then let people take them in to trade them for extra gains and skill coins. Stop forcing us to do tasks and let people make good gains by playing.

If it was like this, said task drama would not have been a big issue.
 
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