Target self is not working for spiritism spells becuase they can´t be precased and release as soon as they are casted.

Anabolic Man

Well-known member
Sep 7, 2020
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Atm you can´t cast a spell and hit the last spell target/target self key during the cast. With normal spells you need to do that after a spell is precasted, which is not possibkle with the spiritism spells. You have to cast it, cancel the spell and then you can hit the last spell/tagrget self key to be able to target yourself. That need to be changed !
 

Darthus

Well-known member
Dec 1, 2020
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I agree, it's quite annoying, especially in the heat of combat, but temporarily viable to hit the hotkey first, then immediately hit e to self-cast, mostly I just forget I need to.
 
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bbihah

Well-known member
Jul 10, 2020
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I don't really think we have any self cast spiritism spells that you would use in combat though? But yes, super annoying to cast the spells we do have when they require a target even though they don't really affect the target, like the portal.
 

Darthus

Well-known member
Dec 1, 2020
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Lazer beam is sick in combat, even though it has a pretty long cast time, really long range and decent damage.
 

Veradey

New member
Jun 9, 2021
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I don't really think we have any self cast spiritism spells that you would use in combat though? But yes, super annoying to cast the spells we do have when they require a target even though they don't really affect the target, like the portal.
trans awareness? to res someone. Its a huge waste of mana if you dont get it targeted to you and it fizzles
 

bbihah

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Jul 10, 2020
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trans awareness? to res someone. Its a huge waste of mana if you dont get it targeted to you and it fizzles
Res someone in combat? Uh... 10 second slowdown, 1 hp and naked... Not to mention super long cast time.. Doesn't seem like something you'd want to cast while fighting.
 

Aesorn

Active member
Sep 15, 2020
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They removed alt + button self casting at some point months ago. Even though they had this and the self cast button all through MO1. Really hope they add it back because I much prefered alt + key self casting and it made this a non-issue in MO1.
 
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