Taming & animal Care make it faster & simpler for you to get stronger pets. You can get a new pet on the field, even through you might have lost your previous one 2 minutes before. So you can return faster to combat compared to having to run to the next town to get a new pet.
Or you hit your own pet and you loose it due to loyalty. The one with taming can just retame it. The one without needs to go to town and get a new one.
So yes, I think this has an effect on combat and should be in the combat/action section.
And yes, I would be stupid enough too skill it.
Another example. Mounted lost his mount but didin't die. Tames a new one and jumps back into combat. Without taming he would need to go to next town (which can be quite far in MO2 and would keep him out of the fight for a long time, or even for the complete fight).
And actually not all MO players are pure PVP players. Why should all action skills be purely PVP focused?
Or you hit your own pet and you loose it due to loyalty. The one with taming can just retame it. The one without needs to go to town and get a new one.
So yes, I think this has an effect on combat and should be in the combat/action section.
And yes, I would be stupid enough too skill it.
Another example. Mounted lost his mount but didin't die. Tames a new one and jumps back into combat. Without taming he would need to go to next town (which can be quite far in MO2 and would keep him out of the fight for a long time, or even for the complete fight).
And actually not all MO players are pure PVP players. Why should all action skills be purely PVP focused?