At present it's an unreliable mess. I'm aware that while holding nothing it kinda sorta "works" but the threshold for held weight that causes you to drown is incredibly low. Like, if you harvest a few reedmace plants and LOL SLIPPED ON A FUCKIN' BANANA PEEL now you're drowning because reasons. Some players have told me that /droploot works, but that isn't the point. If you are serious about ever putting in underwater anything you gotta fix this. Please also fix the shorelines, some of them you simply slide right into with little warning and can not climb out of.
tl;dr adjusting drowning weight to be more forgiving will encourage exploring water areas and will be meaningful if Henrik was serious about us exploring an underwater city.
tl;dr adjusting drowning weight to be more forgiving will encourage exploring water areas and will be meaningful if Henrik was serious about us exploring an underwater city.