Swift riding should be a Primary skill outside the Controlled riding tree

KeiJiN

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Mar 22, 2022
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Setting up the Swift riding skill as a primary into Riding and outside Controlled Riding tree would be a good way to add more diversity to mounted encounters, promote investing in riding skills for footmen and nerf mounted archers without breaking the maths. What do you think ?

I mean, why do mounted archers and mounted mages HAVE to be faster than everyone else ?

I'm quite new to the game (started 10 days ago) but i feel like swift riding beeing a secondary is too much free points for this powerful skill... I need more experienced feedbacks on this idea.
 
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finegamingconnoisseur

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Controlled Riding if I remember correctly is a primary skill.

So whether Swift Riding exists as a primary skill underneath Riding, or as a secondary skill underneath Controlled Riding, doesn't make that much of a difference in my opinion.

Mounted archers and mages have to be fast on horseback because their effectiveness at being able to dictate range is what keeps them alive and allows them to do what they do - Ranged damage.

Foot fighters only need Swift Riding if they intend to branch off into Mounted Melee, or in the case of transporters, to max out speed to avoid confrontations where their precious cargo might be put in jeopardy.
 
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Fisher(Sath)

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Apr 6, 2021
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Setting up the Swift riding skill as a primary into Riding and outside Controlled Riding tree would be a good way to add more diversity to mounted encounters, promote investing in riding skills for footmen and nerf mounted archers without breaking the maths. What do you think ?

I mean, why do mounted archers and mounted mages HAVE to be faster than everyone else ?

I'm quite new to the game (started 10 days ago) but i feel like swift riding beeing a secondary is too much free points for this powerful skill... I need more experienced feedbacks on this idea.
If you're not taking controlled riding with the current state of the game you are doing yourself and everyone you travel with a dis-service.

This is one of those few skills that is an absolute must atm. You need it in your build. It helps with travelling, pvp, pve, etc. There is no good reason to not get it. You will still have enough points to do any playstyle you want after you pick it up.
 

KeiJiN

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Mar 22, 2022
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Yeah allright, everyone has to get this skill but i mean wouldn't be more balanced if mounted archers and mounted mages had to invest 100 more points in action skills to have it ?
Mounted archers build is only 200 points here (Controlled riding + Mounted archery) , it seems a bit low in my opinion, and they will always have 100 points in swift riding which makes investing like 50 points in Controlled riding for footmen quite pointless.
Beeing it a separate primary skill which would cost as much points as if it was a secondary into controlled riding (primary) skill would make it as easy to get for footmen and transporters but a bit harder for MA and MM...

If you want to be the best cavalry ever, u should have to invest into it more...
 
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Dramonis

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Mar 4, 2022
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Setting up the Swift riding skill as a primary into Riding and outside Controlled Riding tree would be a good way to add more diversity to mounted encounters, promote investing in riding skills for footmen and nerf mounted archers without breaking the maths. What do you think ?

I mean, why do mounted archers and mounted mages HAVE to be faster than everyone else ?

I'm quite new to the game (started 10 days ago) but i feel like swift riding beeing a secondary is too much free points for this powerful skill... I need more experienced feedbacks on this idea.

I think is better to make for MA max speed to be 80% while aiming, wobble aim, and not able to turn the horse.
 

Albanjo Dravae

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Dec 20, 2021
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in MO1 swift and controlled riding were both primaries and in MO2 it was changed so just 1 would be. I don't think making another riding skill be primary would balance anything. MA needs nerf not all mounteds.

If anything considering the map size of the world i'd make all riding skills secondary except mounted combat, archery and magery.
 

Emdash

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Sep 22, 2021
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If you're not taking controlled riding with the current state of the game you are doing yourself and everyone you travel with a dis-service.

This is one of those few skills that is an absolute must atm. You need it in your build. It helps with travelling, pvp, pve, etc. There is no good reason to not get it. You will still have enough points to do any playstyle you want after you pick it up.

disagree unless you're saying 'for ma.' If you're not taking MA you don't need it and have a lot of pts to play w/.

in MO1 swift and controlled riding were both primaries and in MO2 it was changed so just 1 would be. I don't think making another riding skill be primary would balance anything. MA needs nerf not all mounteds.

If anything considering the map size of the world i'd make all riding skills secondary except mounted combat, archery and magery.

iirc riding was, and they were actually both secondaries.

____

This forum triggers me so hard. haha. You guys have to stop suggesting things that REALLY AREN'T GONNA MATTER. It's like the blue priest thing. Stop advocating for MA nerfs. Make Zoology not work for pvp (probably a bug anyway), and maybe make horses a bit more tanky.

"Let's keep Ma as it is but make people spec harder into it... hmm."

Do think mounts need to cost PP tho, like in 1. People in 1 wanted riding as a secondary and a primary 'second level skill,' so they got it.

It's not MA's fault the game is imbalanced. haha. The flawed thought is based on that. MA is working 'ok,' but def needs a little tuning w mount/pet dmg. Add back in minor wobble if you think that matters, but I promise you it really doesn't matter that much, if at all. Just something you have to get the rhythm for.

There are so many other things in the game that are stupid, why try to make something else wack?
 

KeiJiN

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Mar 22, 2022
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I'm not really complaining at MAs beeing to strong, but i don't understand why there can't be slow mounted combattants and why they have to be faster by default, that's all. Just seems some weird mechanic to me.
 

Albanjo Dravae

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Dec 20, 2021
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disagree unless you're saying 'for ma.' If you're not taking MA you don't need it and have a lot of pts to play w/.



iirc riding was, and they were actually both secondaries.

____

This forum triggers me so hard. haha. You guys have to stop suggesting things that REALLY AREN'T GONNA MATTER. It's like the blue priest thing. Stop advocating for MA nerfs. Make Zoology not work for pvp (probably a bug anyway), and maybe make horses a bit more tanky.

"Let's keep Ma as it is but make people spec harder into it... hmm."

Do think mounts need to cost PP tho, like in 1. People in 1 wanted riding as a secondary and a primary 'second level skill,' so they got it.

It's not MA's fault the game is imbalanced. haha. The flawed thought is based on that. MA is working 'ok,' but def needs a little tuning w mount/pet dmg. Add back in minor wobble if you think that matters, but I promise you it really doesn't matter that much, if at all. Just something you have to get the rhythm for.

There are so many other things in the game that are stupid, why try to make something else wack?
i ment controlled and swift riding to be seccondary, rn controlled is primary.
 

Midkemma

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Feb 27, 2022
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If anything considering the map size of the world i'd make all riding skills secondary except mounted combat, archery and magery.

Hell yeah!
Also it would be nice if we could carry people on our extra mounts.
A single tamer with herding could become people carriers, troop transport to dungeons. Also bonus of that tamer being able to haul the loot back afterwards while transporting the troops back home.

The size of the world kind of forces everyone to look at mounts. While the size is good... I do feel that player experience could be looked at here.
 

KeiJiN

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Mar 22, 2022
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To refine my original idea i would set the reduced stamina usage on controlled riding and the speed bonus on swift riding so mounted fighters would still get a bonus compared to lambda cavaliers investing points only in swift riding as a parallel primary ...
 

Albanjo Dravae

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Dec 20, 2021
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Hell yeah!
Also it would be nice if we could carry people on our extra mounts.
A single tamer with herding could become people carriers, troop transport to dungeons. Also bonus of that tamer being able to haul the loot back afterwards while transporting the troops back home.
I'd like to see wagons instead haha, imagine inspecting a wagon full of tindremes travelling down south, what a glorious bloodbath that would be.
 
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Emdash

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Sep 22, 2021
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Because fuck MA

fuck PKers... they should be punished. toxic, unhelpful logic. Irrational. Yea, game is fucked. Ma is bugged as far as I'm concerned w/ zoo. Making people spec harder into it or whatever is not gonna do anything. Make other things good. Make MA more vulnerable. All these unhelpful nerfs to bow drawing or w/e, maybe make it so when you get popped with your bow drawn you are more likely to dismount or something. The game is sooo underbaked, and MA is working pretty well. We should look at MA - zoo buffs as what most of the other game SHOULD be like, imo, barring its absolute demolishing of PvE but like I said even in 1 we all had MAs because it was a waste not to. I think the sole reason I got a second acct was to spec a MA lol because it was such a handicap to not have one. MA is gonna dominate PvE, we just need things that dominate MAs. Not ineffective MAs. It's just gonna make stuff more tedious, they are still gonna be able to kite forever, etc.

Not gonna post any more tho. I got one thread forya guys tho. Then I'm gonna go back into hiding ahaha. Posting my glee about being able to wield a decent axe has thrown me into relapse.
 
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Fisher(Sath)

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Apr 6, 2021
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Yeah allright, everyone has to get this skill but i mean wouldn't be more balanced if mounted archers and mounted mages had to invest 100 more points in action skills to have it ?
Mounted archers build is only 200 points here (Controlled riding + Mounted archery) , it seems a bit low in my opinion, and they will always have 100 points in swift riding which makes investing like 50 points in Controlled riding for footmen quite pointless.
Beeing it a separate primary skill which would cost as much points as if it was a secondary into controlled riding (primary) skill would make it as easy to get for footmen and transporters but a bit harder for MA and MM...

If you want to be the best cavalry ever, u should have to invest into it more...
Lets not forget that blunt damage and more specifically MC, blunt arrows, and knockdowns (the animation, I know you can be knocked off atm but its not the actual knockdown that locks you in an animation for a few seconds.) are not working properly or even in the game yet in some cases.

Once we have these features riding around without spending 100 points into the primary skill Balance will be a bad idea. Most people right now do not have this skill and that's where your 100 points will be going once the above features come online.
 
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Hodo

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Mar 7, 2022
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Setting up the Swift riding skill as a primary into Riding and outside Controlled Riding tree would be a good way to add more diversity to mounted encounters, promote investing in riding skills for footmen and nerf mounted archers without breaking the maths. What do you think ?

I mean, why do mounted archers and mounted mages HAVE to be faster than everyone else ?

I'm quite new to the game (started 10 days ago) but i feel like swift riding beeing a secondary is too much free points for this powerful skill... I need more experienced feedbacks on this idea.

Swift Riding doesnt make you faster. That changed between MO1 and MO2. It does however effect the amount of stamina used while going fast.
 

KeiJiN

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Mar 22, 2022
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Swift Riding doesnt make you faster. That changed between MO1 and MO2. It does however effect the amount of stamina used while going fast.

Really ? How comes i was totally outplayed on a long distance by three mounted fighter with my steppe horse ? I saw them coming from a long range but they closed the distance in a sec. Did i miss something ? My horse was empty...
 
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Albanjo Dravae

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Really ? How comes i was totally outplayed on a long distance by three mounted fighter with my steppe horse ? I saw them coming from a long range but they closed the distance in a sec. Did i miss something ? My horse was empty...
deserts horses are superior in speed, the only way u might make it with a steppe if it had no armor and prob having higher stamina than the ones chasing.
 
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KeiJiN

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Mar 22, 2022
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Oh allright, then my post is pointless... should have told me that from start lol