Hello,
First of all, many thanks to StarVault for finally deciding that Mortal deserves a new engine/rework. This has been long awaited by the community.
I would therefore like to share some changes that I have seen through 10 years of playing the first one, that me and most if not all of the other players that I've been in touch with deemed as not enjoyable. Take this with a grain of salt, but some consideration and feedback from more players would be greatly appreciated.
If you've gone so far through my post, thank you for reading my 2 cents, and do not take it as a critic, I'm trying to help based on my experiences and those of many other friends that have played the first game for a long time.
First of all, many thanks to StarVault for finally deciding that Mortal deserves a new engine/rework. This has been long awaited by the community.
I would therefore like to share some changes that I have seen through 10 years of playing the first one, that me and most if not all of the other players that I've been in touch with deemed as not enjoyable. Take this with a grain of salt, but some consideration and feedback from more players would be greatly appreciated.
- Magic reworks, underworld: Everyone was content about the initial magic system in MO1: Fireballs, thunderbolts, corrupt, heals, dominate and so on. The underworld was perceived as pointless and not enjoyable. The ability to spawn your own creatures was horrendous, especially with the hard-to-balance knights. This should maybe be kept if reworked properly and balanced with a new AI.
- Murder count system: I think most people agree that PK'ers should not be allowed to re-enter towns immediately, but the previous system that would require you to stay around for hours to burn a single murder count, that was easily exploited to some extend by other people or even given during bigger pvp fights with consent from both parties. I believe that something similar should still exist, but maybe without having to delete a character and macro a new one for a few days once you get into 2 big fights if you ever want to get back into a town.
- Weapon balance: One of the most amazing parts of this game is the ability to create weapons and armors with so many possible combinations. Although the armor side was really balanced and people always found their preferred set or mix, this is not true when it came down to the weapons. We started with sword meta, leading for a few years of polearm only pvp, with the occasional spear or spiked maul. The same is true when it came to mounted combat: Few years where the only competitive axes were massive axes, after which came a short period of one shot lances, going back to axes. I would personally love to have more of the existing designs usable.
- Foot vs mounted combat: Please gib working spear stance , the speed of a mounted rider should also affect the damage taken, M&B Bannerlord is a good example of that.
- Character metas: Although we had a bit of a variation when it came to hybrids, 99% of foot-fighters, mounted archers and mages/fat-mages were using the same meta-builds as there was a foot-speed plateau. I would love to see this more varied.
If you've gone so far through my post, thank you for reading my 2 cents, and do not take it as a critic, I'm trying to help based on my experiences and those of many other friends that have played the first game for a long time.
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