Hello fellow Mortals,
I'm posting a thread to reverberate ideas on how to improve Mortal Online 2's in game economy, as I am gravely concerned for its current longevity. I know the ship has already sailed, but I believe there is still time to rectify things if we want this game to succeed for years to come.
Resource and Crafting Balance:
a) A single spider drops enough crepite for 20 bows, and dense crepite is only mildly better (5%?)
b) Crafting progression is fundamentally broken and stale. Becoming GM with only using bone tissue and full grain for virtually all armor and weapon crafting is a sham. In ultima online it was a huge accomplishment to be 100 in a crafting skill. I cannot believe SV didn't add a restriction where low tier mats can only get you to a certain threshold. getting to GM crafting should have required steel, heavy carapace, etc.
World Market Regionalization
a) MK has access to everything necessary to make steel, and this shouldn't be so. Why is this!? Granum should come from the East, Saburra should come from the west, Calx should be deposited in the north and south. The same could be said for other crafting materials as well, but steel and tungsteel production has the most lasting effects.
What else can you guys think of that can be improved upon?
I'm posting a thread to reverberate ideas on how to improve Mortal Online 2's in game economy, as I am gravely concerned for its current longevity. I know the ship has already sailed, but I believe there is still time to rectify things if we want this game to succeed for years to come.
Resource and Crafting Balance:
a) A single spider drops enough crepite for 20 bows, and dense crepite is only mildly better (5%?)
b) Crafting progression is fundamentally broken and stale. Becoming GM with only using bone tissue and full grain for virtually all armor and weapon crafting is a sham. In ultima online it was a huge accomplishment to be 100 in a crafting skill. I cannot believe SV didn't add a restriction where low tier mats can only get you to a certain threshold. getting to GM crafting should have required steel, heavy carapace, etc.
World Market Regionalization
a) MK has access to everything necessary to make steel, and this shouldn't be so. Why is this!? Granum should come from the East, Saburra should come from the west, Calx should be deposited in the north and south. The same could be said for other crafting materials as well, but steel and tungsteel production has the most lasting effects.
What else can you guys think of that can be improved upon?