Let's begin with Feedback and Suggestions on what a Number2 of any good should be in todays gaming market. People who enjoy video games more then ever have really high standards. No longer is bad graphics, or a unfinished game with planned DLC years after launch what players want. If you went to Burger King and Ordered a Burger but it didn't have everything on it, but the promise that next time you came to visit you would get your food, would you A.) Come back for another visit. Or B.) Order a Hamburger from a different restaurant? Too often Developers want to Give Half a Hamburger, they will then deliver the fries and drink as DLC or PLANNED Updates Years later. The result is usually a angry player base who spreads their anger about the game, ensuring other players never go near the game people said was bad. We saw this happen a lot in Mo1 the bugs and lack of content for years drove the player base down until there was almost nothing left.
A PERFECT EXAMPLE, and A CAUTIONARY TALE AS TO WHAT NOT TO DO: So if Bethesda who makes Elder Scrolls/Fall Out games can't succeed with their trick of Fall out 76. Then it proves players want more now. FallOut76 was a empty promise from a game studio (Bethesda) otherwise dedicated towards quality. The developers got money hungry and released 76 which was a crap game. The Same year Blizzard announced DIABLO IMMORTAL a Phone Game, a OBVIOUS Money Grab and they too received a ton of Back lash from their player base who had waited nearly a decade for a new Diablo game! Many more examples are out there on the internet but let's move on.
So lets review Mortal Online2 with some honest feedback: If you compare Mortal Online1 to Mortal Online2, MO2 doesn't even come close to having everything Mo1 had. There is a distinct lack of magic schools, Mortal Online1 had Ecumenical, Spiritism, Necromancy, and Elementalism. Mo2 has just 1 magic school, Ecumenical with many "PLANNED" Schools for the future. Veterans of Mortal Online will remember the Magic Scrolls you could find in Mo1 that were also "PLANNED" Magic schools. But never came to fruition which could be compared to a Bethesda/Blizzard game promise that did not happen. Mortal Online2 lacks all the Armor/Weapon options That First game had as well. It lacks all the materials for bows that the 1st game had as well as nothing new to note in the Archery combat category. It lacks all the Mounts the 1st game had. It lacks Sarducca that the 1st game had.
In short Mo2 even though it is still in development is the same as ordering a Hamburger that doesn't come with everything on it, with Planned Lettuce and Tomatoes and Mustard in the years to come.
Improvements: Mortal Online2 should at BARE MINIMUM have everything that Mortal Online1 had Plus a bit more. Right now Mortal Online1 has more then Mo2, this is terrible because a Number2 is supposed to be New and Improved not Less and not as good. We can see this play out in full scale in the forums already when players argue about Necromancy magic being the next planned school, some players are infuriated that we won't see a new school in the second game before seeing necromancy. This is because some players already had Necro in the last game. But it's more then that, from a overall viewpoint Necro/Elementalism/Spiritism all need to be in the game before persistence in the 1st place. With A added Magic school or 2 added on top. It's just Progression in game development.
The Elder Scrolls: A Promise Unfulfilled | Complete Elder Scrolls Documentary, History and Analysis - YouTube A Great Video goes into Depth about a series that had a bunch of things going for it but could have been so much better then it was. Is Mortal Online2 also doomed to be another game that could have been great but wasn't due to lack of content?
Final thoughts: I'd caution the Developers to not get money hungry or feel pressured to release Mortal Online2 early or too quickly, there is value in releasing a game and making it better then your last game and you will save yourself a lot of anger from fans loyal to your games if your game is better then the last. Not Years in the future, but as it is on release persistence launch.
A PERFECT EXAMPLE, and A CAUTIONARY TALE AS TO WHAT NOT TO DO: So if Bethesda who makes Elder Scrolls/Fall Out games can't succeed with their trick of Fall out 76. Then it proves players want more now. FallOut76 was a empty promise from a game studio (Bethesda) otherwise dedicated towards quality. The developers got money hungry and released 76 which was a crap game. The Same year Blizzard announced DIABLO IMMORTAL a Phone Game, a OBVIOUS Money Grab and they too received a ton of Back lash from their player base who had waited nearly a decade for a new Diablo game! Many more examples are out there on the internet but let's move on.
So lets review Mortal Online2 with some honest feedback: If you compare Mortal Online1 to Mortal Online2, MO2 doesn't even come close to having everything Mo1 had. There is a distinct lack of magic schools, Mortal Online1 had Ecumenical, Spiritism, Necromancy, and Elementalism. Mo2 has just 1 magic school, Ecumenical with many "PLANNED" Schools for the future. Veterans of Mortal Online will remember the Magic Scrolls you could find in Mo1 that were also "PLANNED" Magic schools. But never came to fruition which could be compared to a Bethesda/Blizzard game promise that did not happen. Mortal Online2 lacks all the Armor/Weapon options That First game had as well. It lacks all the materials for bows that the 1st game had as well as nothing new to note in the Archery combat category. It lacks all the Mounts the 1st game had. It lacks Sarducca that the 1st game had.
In short Mo2 even though it is still in development is the same as ordering a Hamburger that doesn't come with everything on it, with Planned Lettuce and Tomatoes and Mustard in the years to come.
Improvements: Mortal Online2 should at BARE MINIMUM have everything that Mortal Online1 had Plus a bit more. Right now Mortal Online1 has more then Mo2, this is terrible because a Number2 is supposed to be New and Improved not Less and not as good. We can see this play out in full scale in the forums already when players argue about Necromancy magic being the next planned school, some players are infuriated that we won't see a new school in the second game before seeing necromancy. This is because some players already had Necro in the last game. But it's more then that, from a overall viewpoint Necro/Elementalism/Spiritism all need to be in the game before persistence in the 1st place. With A added Magic school or 2 added on top. It's just Progression in game development.
The Elder Scrolls: A Promise Unfulfilled | Complete Elder Scrolls Documentary, History and Analysis - YouTube A Great Video goes into Depth about a series that had a bunch of things going for it but could have been so much better then it was. Is Mortal Online2 also doomed to be another game that could have been great but wasn't due to lack of content?
Final thoughts: I'd caution the Developers to not get money hungry or feel pressured to release Mortal Online2 early or too quickly, there is value in releasing a game and making it better then your last game and you will save yourself a lot of anger from fans loyal to your games if your game is better then the last. Not Years in the future, but as it is on release persistence launch.