Hi, I'm relatively new and annoyed by a great many things. Also enjoying a great many other things. In most cases I want to be more experienced in the game before giving opinions, but I see a lot of complaints about taming. This suggestion won't fix them but might add some versatility/survivability for hard-obtained pets.
Introducing the 'Go home' command.
The option to set a Stable as 'Home' for your pet to return to. It's fairly simple, but I'm not sure if it would be in practise. Considering I still see my pet fighting things after respawning from quite far away. I think the world should support it.
Said pet, or pets, when giving the Go Home command, will return to a stables it set as Home.
This could be bound to 'Advanced Creature control'.
- Loyalty should be high to be able to give the command
- The command should be able to be given in combat
- The pet will run through the world and can be attacked during the way
- A pet should be 'taught' the Home command at a stable to recognize the home (fresh tames can't be sent home)
Possible 'levers' to change to balance this command:
- How quick Loyalty runs out while running back (directly affects max distance to stable home - together with pet speed)
- Should Loyalty run out at all while running back? (to avoid further buffing high speed pets)
- Should there be some other cap in distance to the 'home stables then'
- the remembered home command could run out at x amount of time, needing to refresh it.
- Will the pets be given a 'defense AI' or run back blindly
- Pets could drop any bags in panic (horse armor is placed too firmly, imo) to avoid abusing it to prevent being looted
- Pets could get an increase or decrease in speed when running back - depending on balance needed
Considerations:
- Should a pet be able to enter a stable to prevent loyalty running out and things running amuck around it
- should there be special slots reserved/should there be a payment to the stable (extra goldsink) for that slot to the owner?
- Might put a dent in the horse market - though usually horses do seem to be killed pretty fast and will be used to escape rather than being sent home
- any other?
Use case for me would be:
- When taming a new pet, send the old pet home after incapacitating it. With the risk of it dying along the way, but being able to take a new pet home as well.
- When ambushed to both split up with the pet for more targets, but also to perhaps save that time (and perhaps emotional.. tip, never name your ingame pet after your real one ) investment in the pet.
- General quality of life of taming and the time investment of it.
I tried to brainstorm a bit by myself to give an actually worked out idea. But as I said, I'm quite new to the game and might have missed things in description or there might be other things I didn't think about. Please add your thoughts.
Introducing the 'Go home' command.
The option to set a Stable as 'Home' for your pet to return to. It's fairly simple, but I'm not sure if it would be in practise. Considering I still see my pet fighting things after respawning from quite far away. I think the world should support it.
Said pet, or pets, when giving the Go Home command, will return to a stables it set as Home.
This could be bound to 'Advanced Creature control'.
- Loyalty should be high to be able to give the command
- The command should be able to be given in combat
- The pet will run through the world and can be attacked during the way
- A pet should be 'taught' the Home command at a stable to recognize the home (fresh tames can't be sent home)
Possible 'levers' to change to balance this command:
- How quick Loyalty runs out while running back (directly affects max distance to stable home - together with pet speed)
- Should Loyalty run out at all while running back? (to avoid further buffing high speed pets)
- Should there be some other cap in distance to the 'home stables then'
- the remembered home command could run out at x amount of time, needing to refresh it.
- Will the pets be given a 'defense AI' or run back blindly
- Pets could drop any bags in panic (horse armor is placed too firmly, imo) to avoid abusing it to prevent being looted
- Pets could get an increase or decrease in speed when running back - depending on balance needed
Considerations:
- Should a pet be able to enter a stable to prevent loyalty running out and things running amuck around it
- should there be special slots reserved/should there be a payment to the stable (extra goldsink) for that slot to the owner?
- Might put a dent in the horse market - though usually horses do seem to be killed pretty fast and will be used to escape rather than being sent home
- any other?
Use case for me would be:
- When taming a new pet, send the old pet home after incapacitating it. With the risk of it dying along the way, but being able to take a new pet home as well.
- When ambushed to both split up with the pet for more targets, but also to perhaps save that time (and perhaps emotional.. tip, never name your ingame pet after your real one ) investment in the pet.
- General quality of life of taming and the time investment of it.
I tried to brainstorm a bit by myself to give an actually worked out idea. But as I said, I'm quite new to the game and might have missed things in description or there might be other things I didn't think about. Please add your thoughts.