Despite I'd like to have a forum full of life, a better Public Relationship and punctual Marketing plan ( No offense/criticism to anyone ), honestly i think that giving to community the kind of influence power you are talking about will only lead to stuck game developing processes in various loop holes.
I always considered the forum like a RL sport-pub, you go there, listen others opinions and share yours, eventually get drunk, start complaining team strategies, etc.
Never expected having Henrik, Sebastian or any other Developer/Team member to actively frequenting forum to read all our s**t.
Obviously if a forum moderator finds that 90% of community complains about something, I expect they/them bringing it to Team's attention.
If I were a game Developer, after 10+ hours of work, coming here on forum only to read tons of suggestions about to make the game become what it was never intended to be, that would really piss me off every day.
In my opinion no-one of us (almost the majority at least) is entitled in Video-game Engineering.
We are here or in alpha/beta to try things out and give feedbacks as users and customers, not to tell them how to build their own game.
Elaborate feedbacks it's their job, not ours.
Very Stupid Story following:
I bought MO1 on the day that preorders started, tried it out for a while, then decided that I didn't like the combat system at all (a core feature of a full pvp game).
I left MO1 and never played it again, if i had voted in polls (which i never did) and if SV applied your poll philosophy at that time, my vote could had mislead the polls result.
Like me many others left MO1 for many different reasons.
tl;dr version:
I'm not complaining anyone, I just think that giving too much liberty to the wandering horse will lead us to the desert once again.
I'm sorry but I'm going to interject on this point and be quite harsh, not towards you - but to SV.
Star Vault did this quite a lot with MO1. They did it with Mortal Royale as well.
In MO1, they would add new content upon new content upon new content that was half baked, unfinished, buggy, and a complete mess which jarred the previous patch and multiplied the already messy state of the game further.
What did people do of course? They complained, they bitched, they moaned. After all, MO1 was a game where to be even remotely sufficient you had to run 2 accounts with full slots (Pretty much at the minimum if you wanted to PvP and Craft comfortably.)
That's pushing out double the sub fee of most games every month + 54$ for character slots (Basically a triple A game cost, one time fee).
For some reason die hard fans would of course take your stance and say we have no right to judge, no right to complain, no right to criticize.. We should just shut up and pay & play or find a different game.
What does that leave us to do?
In this kind of thinking, you can't justify bad, buggy content that people pay for with "well he worked long hours and it doesnt work very well, but thats okay."
Jobs don't work like that. I could only imagine someone having a well-paying job, going in and trying but the outcome is bad; and the company looks at them and says "Why are we paying this person to do a bad job." when the die hard fans of the product they make just buy it anyway even though the packaging was crushed, the product half way works, and breaks in two months.
Star Vault benefits from not having a big eye on them in the gaming industry, if they had I don't think they would able to even do what they do right now with the amount of mess ups they have had. That's just straight facts.
Point being, if we're not allowed to give feedback or to critique; how do we get anything out? Because you put out the line "Suggestions to make the game what it wasn't intended to be." But a lot of the times the 'suggestions' here on how to fix things, because many of us experienced a lot of these issues on MO1 for years on end and know what would work and what wouldn't work - regardless of game dev. experience. Want to know why? Because a lot of vet players have played multiple different titles of the same niche genre, or have played comparatively similar games with distinct elements shared between the two.
We can compare and contrast between the titles and others and see what elements of gameplay work and succeeded, and what doesn't work and fails.