[Suggestion] Spiritism - Ether Bag

iiell

Member
Jan 27, 2022
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The idea of this would be to allow a Spiritist to carry a small amount of reagents when traveling to and from the Etherworld. This bag should have no more than 8 slots, a maximum carry weight of 1kg, and the bag should fall upon death or banishment, similar to Spirit Boxes.
 
Last edited:

TheOxMan

Active member
Apr 11, 2022
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The idea of this would be to allow a Spiritist to carry a small amount of reagents when traveling to and from the Etherworld. This bag should have no more than 8 slots, a maximum weight of 1kg, and the bag should fall upon death or banishment, similar to Spirit Boxes.
Maybe have a 1 time use bag
 

andre

New member
Jul 15, 2022
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Thought about the same. I think it is also necessary to introduce the loss of resources in a percentage ratio of ~0.1 when exiting the portal (with the maximum leveling of skills). The price of the bag should be comparable to the price of the armor set. The bag should be lost upon death. The output will be a mage build with a lot of mobility and a complete lack of armor. Using the portal involves a long animation during which the player is vulnerable and standing still.
 

Tashka

Well-known member
Dec 4, 2021
666
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Why NO? Would it be a bad idea to give a Spiritist at least some solo-pvp capabilities?
Spiritism is 200 points at most. They are already strong with the ability to spy on enemies and appear out of nowhere, launch MPs and walk back into the ether. With necromancy they're also getting death hand which only requires spirits.
 

andre

New member
Jul 15, 2022
3
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1
what part of no portaling with items you don't understand?
Not items. Only highly limited amount of allowed resources. Limits and list of resources -- meaning list of allowed spells -- is up to debate and can easily be changed in future patches.

Spiritism is 200 points at most. They are already strong with the ability to spy on enemies and appear out of nowhere, launch MPs and walk back into the ether. With necromancy they're also getting death hand which only requires spirits.
Introduce a new skill + lore which would allow to use it = 200 points at very least; They are killed by one arrow right now; "Walk back" - only if no one chasing: casting a portal and using it requires around 20 seconds of staying still (if a portal still running it is ~10 seconds)
If someone didn't notice appearance of a portal in MPs range or didn't react to it (while spiritist was completely vulnerable), being in the middle of nowhere by himself, he deserve to lose his loot.
 

Albanjo Dravae

Well-known member
Dec 20, 2021
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Not items. Only highly limited amount of allowed resources. Limits and list of resources -- meaning list of allowed spells -- is up to debate and can easily be changed in future patches.


Introduce a new skill + lore which would allow to use it = 200 points at very least; They are killed by one arrow right now; "Walk back" - only if no one chasing: casting a portal and using it requires around 20 seconds of staying still (if a portal still running it is ~10 seconds)
If someone didn't notice appearance of a portal in MPs range or didn't react to it (while spiritist was completely vulnerable), being in the middle of nowhere by himself, he deserve to lose his loot.

Theres a reason its like that in the first place, idk why people want more items that bypasses the death mechanic, on a full loot pvp sandbox game. They already made a mistake with trinckets now you asking for spiritists besides everything they can do they could portal out and start using ecumenical is preposterous to say the least.
For that to happen, the game would require a bunch more changes and balance. Its not just adding the first thing that comes to your mind.
 

Hodo

Well-known member
Mar 7, 2022
1,063
935
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The idea of this would be to allow a Spiritist to carry a small amount of reagents when traveling to and from the Etherworld. This bag should have no more than 8 slots, a maximum carry weight of 1kg, and the bag should fall upon death or banishment, similar to Spirit Boxes.

LOL its bad enough they can take their starter sword with them and portal out and do more damage than they ever could in MO1. So no... this is just flat out bad idea.
 
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