Basically all the armor currently available in game is incorrectly scaled, and is far too large for the wearer. In most cases comically large which causes various clipping issues whilst being silly in general.
Here are some screenshots showcasing just how massive some of the pieces are when compared to the naked body.
Here we have the mercenary arms equipped with no torso. You can see the pauldrons (Shoulder armor) are absolutely massive.
This is even more visible from the sides.
Here are some pictures showing how even naked arms clip half way into the torso on all armors.
Here are some side view comparisons of the different torsos.
I reached my image upload limit of 10 here so the rest of the images will be in the first comment.
We can see however that clearly all the torsos (except the latest khurite one as I couldnt be bothered to delete my character to get it) are incorrectly scaled, with the tindremic knight torso being the best and most form fitted, and the mercenary plate being the worst offender looking very chunky indeed.
I am aware that this is not simply incompetence at work, but was done due to the difficulties of making an armor fit the body without causing clipping issues while running or other movements.
To that I would argue that dozens of other games (some to note that are using the exact same engine) are able to fit armor to the body properly, without causing massive issues and simply scaling up all the pieces seems to be a very lazy approach that surely can be fixed, however please correct me if I am mistaken for whatever reason.
Either way, given that the tindremic knight torso seems to be quite well fitting, we should at the very least be able to have all other armors fit as well as that one does.
Regarding the scale of some of the other comically large pieces, such as the mercenary plate pauldrons, they go beyond practicality and are surely due for a drastic reduction in size.
I will also include some close ups of the other shoulders in the first comment.
Here are some screenshots showcasing just how massive some of the pieces are when compared to the naked body.
Here we have the mercenary arms equipped with no torso. You can see the pauldrons (Shoulder armor) are absolutely massive.
This is even more visible from the sides.
Here are some pictures showing how even naked arms clip half way into the torso on all armors.
Here are some side view comparisons of the different torsos.
I reached my image upload limit of 10 here so the rest of the images will be in the first comment.
We can see however that clearly all the torsos (except the latest khurite one as I couldnt be bothered to delete my character to get it) are incorrectly scaled, with the tindremic knight torso being the best and most form fitted, and the mercenary plate being the worst offender looking very chunky indeed.
I am aware that this is not simply incompetence at work, but was done due to the difficulties of making an armor fit the body without causing clipping issues while running or other movements.
To that I would argue that dozens of other games (some to note that are using the exact same engine) are able to fit armor to the body properly, without causing massive issues and simply scaling up all the pieces seems to be a very lazy approach that surely can be fixed, however please correct me if I am mistaken for whatever reason.
Either way, given that the tindremic knight torso seems to be quite well fitting, we should at the very least be able to have all other armors fit as well as that one does.
Regarding the scale of some of the other comically large pieces, such as the mercenary plate pauldrons, they go beyond practicality and are surely due for a drastic reduction in size.
I will also include some close ups of the other shoulders in the first comment.