My suggestion I have here mainly comes into play when a player has gained or lessened their weight. In MO1 when looking at your character sheet the attributes page would always show what you had with your weight added. For example if I was 105 STR and went stout it would show next to my STR attribute "(+5)". Now also it would allow me to put my STR to 110 because it showed me I had that +5 STR.
Now for MO2 if I have 105 STR and I am stout it will show the +5 STR but only if I hover over it. Plus in MO2 it does not allow me to add those extra 5 points on my character sheet, so my max just always stays at 105 on MO2 even though I am reaching 110.
I personally could see this becoming confusing compared to MO1's style of doing it. Especially since in MO2 we have the clade gifts adding both +MAX attributes and just +Attributes.
Doesn't necessarily have to go back to MO1's way of showing it just looking for an easier way to read your characters attributes in general.
Now for MO2 if I have 105 STR and I am stout it will show the +5 STR but only if I hover over it. Plus in MO2 it does not allow me to add those extra 5 points on my character sheet, so my max just always stays at 105 on MO2 even though I am reaching 110.
I personally could see this becoming confusing compared to MO1's style of doing it. Especially since in MO2 we have the clade gifts adding both +MAX attributes and just +Attributes.
Doesn't necessarily have to go back to MO1's way of showing it just looking for an easier way to read your characters attributes in general.