Currently hitting someones shield or weapon will deal health damage.
I suggest a change to make equipment hits (to your shield at least) deal stamina damage instead.
It doesn't make any logical sense to be able to literally kill someone by hitting their weapon or shield, but it makes perfect sense for hits to a shield to drain stamina instead, as you will tire from bracing against the impact and transferred force.
Blunt weapons like maces deal the most equipment damage at the moment, which transfers perfectly to maces dealing more stamina damage.
Apart from making more sense, this has some pretty nice gameplay implications as well because shields will become even more useful and potentially making one handed weapons like swords a real consideration, unlike in MO1 where you only ever used one with a spear or dagger.
I believe this would be a step in the right direction to maintaining a logical game world, what are your thoughts?
If you vote on the poll, please post a comment describing the reasoning behind your vote.
I suggest a change to make equipment hits (to your shield at least) deal stamina damage instead.
It doesn't make any logical sense to be able to literally kill someone by hitting their weapon or shield, but it makes perfect sense for hits to a shield to drain stamina instead, as you will tire from bracing against the impact and transferred force.
Blunt weapons like maces deal the most equipment damage at the moment, which transfers perfectly to maces dealing more stamina damage.
Apart from making more sense, this has some pretty nice gameplay implications as well because shields will become even more useful and potentially making one handed weapons like swords a real consideration, unlike in MO1 where you only ever used one with a spear or dagger.
I believe this would be a step in the right direction to maintaining a logical game world, what are your thoughts?
If you vote on the poll, please post a comment describing the reasoning behind your vote.