Stygynthrope Clade(Thursar Clade)

Maxstor

Member
May 28, 2020
37
25
18
33
Tabriz
Reduce the healing nerf it's massive -35% reduction for a little 3 hp per 10 second. Doesn't have any pvp application nor PvE you just gimp your character by getting healed at most 20-25 with bandages(Main source of healing in game). There is another -10% from the Adamant Passive so combined you recieve -45% heal which is outrageous. Adamant -10% is justified for it's 10% dmg reduction but -35% reduction is just too much maybe 10 or 15% or increase the positive side to something like 10 hp to offset the problem because as it is I'm sure no one has that clade or if they did(like me) ended up realizing they gimped their characters.
 

2Op4Scrubs

Active member
Sep 11, 2021
258
144
43
getting healed at most 20-25 with bandages(Main source of healing in game).
Wrong, Potions, magic, and life steal clade are all things that you can use. The main source of heeling in game is obviously magic. Just based on the cost/heal ratio
 

bbihah

Well-known member
Jul 10, 2020
1,111
951
113
In the time it takes for a bandage to pop you've already healed up a bit of the difference. Couple styg with passive regen skill, that doubles up from styg and it becomes a very situationally strong clade. It's a terrible clade against bursts of damage, but in longer engagements where you can break off, or parry to reduce incoming damage it makes you into a really tough cookie to take down. Even without mage support.

If you make a playstyle around it, its totally doable and a pretty good clade, but basically only then. Trying to take a styg thursar and shoving it into a milk toast combo with a mage healer and the styg suicide diving in trying to rely on heals is the dumbest shit ever.
 
  • Like
Reactions: 2Op4Scrubs

Maxstor

Member
May 28, 2020
37
25
18
33
Tabriz
In the time it takes for a bandage to pop you've already healed up a bit of the difference. Couple styg with passive regen skill, that doubles up from styg and it becomes a very situationally strong clade. It's a terrible clade against bursts of damage, but in longer engagements where you can break off, or parry to reduce incoming damage it makes you into a really tough cookie to take down. Even without mage support.

If you make a playstyle around it, its totally doable and a pretty good clade, but basically only then. Trying to take a styg thursar and shoving it into a milk toast combo with a mage healer and the styg suicide diving in trying to rely on heals is the dumbest shit ever.
most of teamfights consist of footfighters and healers and you rely on healers to heal u in the heat of battle. Only place this underpowered clade is useful remotely is in duels and thats it. Your bandages do 20 on average with full anatomy where as a normal bandage would heal from 35-45 thats huge difference and no in the time of bandage vs the heal per second its 3 health per 10 second which is what bandage difference is so you effectively getting 23 hp while u could get 40 hp. You are right about it being useful in a hit and run scenario where a fight is prolonged like a siege but then again in any group activity you rely on mages to top you off and even then they won't be able to. Styg clade is only acceptable thing in a duel. It's like Developers wanted to make Thursars strong in 1vs1 but we all know almost all the encounters in this game will be some sort of group vs group or solo vs group.
 

Gulith

Active member
Apr 5, 2021
174
133
43
and i would say the strengh of not having it, is situational too : when you tank a boss and must receive perma greater heals.
during teamfights, the 10 hp lost from the clade is quickly balanced by all the moments where you don't have an healer on you, and you still get healed passively.
receiving 25-30 heals will still save your life. It's up to your teammates to know you have the clade, and not overheal you.