They lose potential customers with this login fiasco. People equate stress test with play test and most understand that the game won't run as smoothly and may crash more than the usual game experience (as it was in the last, very successful, test,) but not as many are tolerant of not even being able to log in. Having another server for the Americas could have netted many more customers.
I think they have the opposite problem, of NOT thinking of the long term but always just acting in the near term and zigging and zagging back and forth.
There is no reason that this should stay a "niche" game, a big part of what keeps it in this category are repeated poor roll-outs, such as MO1 steam release, and now this stress test. Both are remarkably similar.
If giving them more money would bring a server to the US, I think it would be no problem to raise it. I, for instance have donated 230$ for 3 different accounts plus bought merch from them for MO2, and often had 5+ accounts subbed in MO1 at a time and I am not alone. I don't think lack of financial potential coming from the US is the issue at all.
Sometimes reading threads in this forum i feel lost.
What is the topic? Really not making sarcasm or jokes.
Stress test
itself is going well, game isn't at all.
Stress test is a test activity which involves stressing server both hardware and software, to find weak spots in both code and infrastructure.
So logical outcome is let's overload 1 server and monitor it to understand where we need to work on.
Wouldn't dividing players into 2 different servers for this purpose, be kind of counterproductive?
True is that SV always miss the shot on the PR part, always leaving it like a flag in to wind without driving it.
Previously by having the game passing unnoticed in the gaming industry, now being overwhelmed by new people flow from Youtubers and Streamers exposure.
So if we want to talk about Stress test is ok,
if we want to talk about advantages VS disadvantages of 1 World Wide Server VS multiple Regional Servers, is still ok.
But if the point of this topic is to take game failures in a
testing phase of a work in progress environment to advocate for personal interest, there is nothing about to discuss, it's a pointless loop going around many times on forums.
Switching to multiple regional servers, even if is still actually out of game design, will be always possible and doable after testing phase.
There is no need to have 2 simultaneously stress tests going on with only 1 developing team at work.
Then again if people are looking at Stress Test as a Demo or FreePlay Weekend, that's only SV's fault due to lack of Public Relations skill once again.
For once i'm not trolling but trying to get somewhere.