\_-=FREE IDEA FOR THE DEVELOPMENT TEAM=-_/
When you add stealth to the game please consider the following:
Make it so characters with "Stealth Skill" can use high "Butchery Skill"
and specific animal lore to create an "Animal Costume" that
could fill the "cape slot."
The costume would allow the character to look like the animal,
and take the animals posture while on foot to appear as the animal.
(You could add a debuff while in this mode for balance.)
Animals of the same type would be non-aggressive towards the player
While the debuff and costume were active. Allowing the player to blend in
with the local fauna as a decoy.
Size of character could determine ability to use certain costumes. (Optional for balance.)
(Example: Thusar could look like a horse, Oghmir Could be a Pig, etc.)
I truly hope you consider adding this unique function to the game, and I look forward to community feedback.
NOTE: [ I added a poll to guage the community sentiment on the topic. ]
Thank you,
Keyboard Crumbs
When you add stealth to the game please consider the following:
Make it so characters with "Stealth Skill" can use high "Butchery Skill"
and specific animal lore to create an "Animal Costume" that
could fill the "cape slot."
The costume would allow the character to look like the animal,
and take the animals posture while on foot to appear as the animal.
(You could add a debuff while in this mode for balance.)
Animals of the same type would be non-aggressive towards the player
While the debuff and costume were active. Allowing the player to blend in
with the local fauna as a decoy.
Size of character could determine ability to use certain costumes. (Optional for balance.)
(Example: Thusar could look like a horse, Oghmir Could be a Pig, etc.)
I truly hope you consider adding this unique function to the game, and I look forward to community feedback.
NOTE: [ I added a poll to guage the community sentiment on the topic. ]
Thank you,
Keyboard Crumbs
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