I honestly don't see a problem with Rep/MC. I have around 300 MC, my friend over 500, and it doesn't really affect our gameplay. Reputation system kinda sucks, but we ARE murderous scum after all.
It was much worse prior to house workbenches and stronghold priests, but now it sometimes feels like there aren't any consequences at all. And i believe there should be conseqences, but SV's approach to them was just plain wrong for a long time. They should be making lives of reds more risky, not more annoying. Being a target for bounty hunters is cool, running 20 minutes from a "nearest" priest is not.
The sheep/wolf balance is pretty good in MO2. It's not like AO black zones where everything wants to kill you. And honestly, i don't want to see MO2 turned into AO.
There are changes we really REALLY need however:
- Fix your wardec/alliance system. It's not working. While you at it, remove the idiotic 10 guilds limits from both. With 10 wardec limit, you force guilds who have 11 rivals to take MCs, become red, and after that, just ignore the rep/MC and start killing everyone. With 10 alliance limit, you deny small guilds future content like sieges, so they'll get bored and turn into murderhobos. A lot of people have become red when all they did was fighting rival guilds, people shouldn't be suffering any consequences at all for that.
- Tune down mounted terrorbirding. It's completely game breaking when used alongside the BH system. I sympathize with tamers, but put some work into balancing them please. So that it's not either utter trash or completely overpowered with no counterplay.
- Finally add more ways to get standing. Sorry but you promised it so long ago and the only thing we've got is rescuing Tindreming officer, and half a year later we still can't even rescue a Khurite officer. Start with allowing reds to take BH contracts.
- Remove blue priests from dungeons. These guys ruin the game for all, not just reds.
- Keep meduli guards if you will, BUT tune them down, at least take away their bows. Guards with bows never miss, can kill an armored lvl 125 horse in seconds, and backpedal at lightspeed.
- Honestly, let people respawn in THEIR house. Big guilds already have the advantage of being able to place priests anywhere they like. One additional respawn point that only the owner can use won't ruin the game any more than that. Some reds are actually in tiny guilds or even solo, and can't afford a stronghold.
- Add more lawless camps with refining ovens and EXTRACTION PRESS FFS. The gameworld is huge. If i'm red living in the jungle i really shouldn't be forced to ride all the way to Kranesh (do they even have the press btw?) or god forbid GK to extract some juice - simply because my profession requires this specific contraption.
- Add objectives for PvP players to fight over so that they aren't bored enough to start killing noobs at graveyards. Something like
this would be cool