Coming soon in theaters:+60% from investment and counting now.... nom nom
SV's annual operating cost 2019: ~270k€
Predicted annual operating cost 2020: ~340k€
Operating cost at launch vs amount of fulltime subscriptions needed per year to break even: ~2k
Investments to recuperate from development up to launch: ~1kk€
Amount of copies need to recuperate investments: ~33k valued @30€ per copy for SV(I am not excluding the first free month)
This is the bare minimum SV should achieve in 2021, but as we all know financial success doesn't matter all that much, because Notch is secretly funding the development of MO. I think getting at least 2k all year subscribers is very achievable.
I sort of wish I had even MORE money put in now. But at least I wont be homeless next couple yearsComing soon in theaters:
"bbihah, the cat of wall street".
The story of a common student who invested in videogames, in an uncommon way.
1KK = 1.000.000What does 1KK mean? 1 thousand thousand? you mean 100k€?
Their goals are very reasonable.
I sort of wish I had even MORE money put in now. But at least I wont be homeless next couple years
They probably take the standard 20-30% cut.Does Steam take a standard cut from subscription games?