STAM

Virin

Member
Nov 20, 2020
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Call me crazy, but the stam drain from blocking seems a little much. It takes more stam to block then to swing a 2.7wt weapon.
 

Virin

Member
Nov 20, 2020
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It is needed, parrying needs a cost as it is very strong.
I agree. Stam drain needs to be there for sure but I guess, just physically, swinging a weapon should cost more than blocking.
 

Rorry

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May 30, 2020
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Yeah, it isn't realistic. I guess it doesn't have to be if it conflicts with balance in combat.
 

Rorry

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We are not yet able to tell what armor is made of by looking, but I was wearing light armor which lets me conserve stamina and use it at the best time to get distance. I can't actually run faster.
 

Virin

Member
Nov 20, 2020
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We are not yet able to tell what armor is made of by looking, but I was wearing light armor which lets me conserve stamina and use it at the best time to get distance. I can't actually run faster.
Yeah we just figured you were better at managing your stam.
 

Rorry

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May 30, 2020
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You should test the difference between tungsteel heavy armor 25-28 kg and incisium 14-17 kg. You will be surprised by how much faster your stam regens with the lighter armor.
 

ThaBadMan

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May 28, 2020
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You should test the difference between tungsteel heavy armor 25-28 kg and incisium 14-17 kg. You will be surprised by how much faster your stam regens with the lighter armor.
Was weird first fight with starter armor having weight until I realized why.
 

Handsome Young Man

Well-known member
Jun 13, 2020
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When people start using the world realism I usually stop reading.

It's a game with magic and races of varying species, in a made up world.

Can realism apply to certain things to make mechanics better? Sure. But do we really need to bring every mechanic of the game under the scope of realism?

I'll give an example. I'm not interested in a hunger / thirst mechanic, but I was okay with food getting your reserves up which had a negative impact on your 'stats' (HP, Stamina, Mana) if you didn't eat anything. I'd even be up for foods giving small, temporary buffs; and the better the food the better the buffs.

Do I think bladed weapons should hit plate-like armors for less? Sure, and hit non-plate-like armors for more? Sure.

Do I think calvary / mounted players should one shot people on foot? No, might be realistic if a man charges by you and swipes but for the sake of a balanced, fun experience it would be dog shit to have something like this.

Point being. If you ever want to change something in any game, let alone MO, try to follow a series of steps like this.



The change you want --> Why do you want this change --> How does this improve upon what is currently, or not currently in the game --> How does it effect other things --> Will it actually solve your problem.

I'll give an example of following this flow chart.

1. I want combat to be faster.

2. I want the combat to be faster because in its current state it is too slow in my opinion, which makes for a higher skill floor rather than a higher skill ceiling. i.e. Easier to play, easier to defend, easier to stay alive. It doesn't promote skill.

3. If the combat was faster it would improve upon what we currently have which is slow combat. Slow combat currently promotes playing super defensive and allows almost any player to be on an even playing skill. Players shouldn't have to constantly spin, jump, feint multiple times, or attempt to run around you just to land one single hit. Players also shouldn't have to turtle and hold ripostes to potentially get a hit in. The games aggressive play is dead, and makes enough numbers superior to raw, mechanical skill.

4. This would effect the slow paced nature of the game, and would as well begin to push out the tactics of having one player function as 'bait' (i.e. Swinging one specific direciton) whilst the other swings another direction. Instead, a player who is more mechanically adept could fight 1v1's without them turning into long, construed battles that last for several minutes. This is important because in group fights you have to 1v1 at times, and sometimes players can -not- be finished unless they have more than one person on them. This separates players who are not as mechanically adept or have the reaction times to truly resemble their skill level rather than having the current combat system artificially 'crutch' them.

5. To an extent, yes. Players continuously make the point that the combat was slowed down for latency reasons, but if everyone had a flat ping of 100 as proposed by several people within the community to where even people near the server were at an even playing field latency wise, I wouldn't see the problem in having faster combat. Trying to balance a game around AU or OCE / Asian players is super silly. This would also make combat much more fast-paced and it would stop the drawn out fights that tend to happen and allow better players to truly shine rather than being above average.

People might think this is crazy, but hear me out. Being defensive in MO1 and MO2, has always been easier than being aggressive (In most situations.) The only role I can think of that didn't abide by this logic is spear-play in the last few years of MO1's lifespan and even now in MO2.

You could basically spam a spear in MO1 and now in MO2 without much repercussion because you can hit trade for absurd damage, and if someone just sits and parries you target switch.

But most good players in MO1 could easily kite, parry, and out footwork players being super aggressive than consistently dive into a group and stay super aggressive. You'll eventually get peeled out, unless the group is just absolutely terrible. As opposed to being defensive where you're in a group of good players who know how to peel & heal, while you parry.

TL;DR

Slow combat promotes higher skill floor. Making bad players more average, and better players trying harder in a very constrained system to out perform a system that benefits numbers > skill. Realism is not always the answer.
 

Bambal

New member
May 28, 2020
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Combat NEEDS to be a bit faster. Parrying everything at the moment is really easy.
 

ThaBadMan

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A piece by piece increase in speed all around and a slight decrease in timers and arcs until it feels good is definately in order now after we got the ping normalization.
 
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Bambal

New member
May 28, 2020
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I agree it's way better optimized now, in terms of ping and desync, but it kinda feels not smooth and really slow. I dont know how this can be fixed, just sharing how it feels.
 
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ThaBadMan

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May 28, 2020
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I agree it's way better optimized now, in terms of ping and desync, but it kinda feels not smooth and really slow. I dont know how this can be fixed, just sharing how it feels.
Agreed, some improvements might also come after final optimization but I would rather get into a good feel in combat before persistent release. It will draw so many more if the combat is smooth, easy enough for new comers and hard enough so that competitive players stick around.

Should always promote getting better and the need for time to mastery, not only to keep players active playing but also to keep people with a goal and the feeling of mastery once they shine above the average joe.
 

agui

Active member
May 31, 2020
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Call me crazy, but the stam drain from blocking seems a little much. It takes more stam to block then to swing a 2.7wt weapon.

Yeah i think it could be tweak it a bit or balanced depending of your weapon weight and enemys weapon weight.

Receiving a huge overheadstrike by a tungsteel double axe supose to drain much more stam . With exception of the magic power of parries hehe

But thats a comom prob since mo1 ... regarding by the fact your stamina bar supose to worth more then your hp bar
 

Rulant

Active member
May 30, 2020
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Stam regen and max stam needs massive increase both in and out of combat mode to help make up for slower combat, increase cost of blocking in relation to new stamina increases too
 
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agui

Active member
May 31, 2020
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what I think they need to do right now is to put the race speed on test .... everyone running same speed catching each other doesnt make sense... at least for me. But to make this ... already put the max viable strengh , dex, con etc for each race ... while ppl waits for the magic patch.
 

Kuroi

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May 28, 2020
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i loved combat in MO1 closed beta when it needed 3-4 hits to kill peeps... every swing needed a lot of stamina and it regen quite fast
 

ThaBadMan

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May 28, 2020
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Stam regen and max stam needs massive increase both in and out of combat mode to help make up for slower combat, increase cost of blocking in relation to new stamina increases too
This is so true, just blocking will drain your stamina insanely fast, especially if your outnumbered. Its always stam that kills you.
 

Virin

Member
Nov 20, 2020
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Stam regen and max stam needs massive increase both in and out of combat mode to help make up for slower combat, increase cost of blocking in relation to new stamina increases too
I did what rorry suggested and started wearing like 15wt armor. it makes an INSANE difference and much more manageable. Heavy armor should have a heavy stam penalty like it does imo
 
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