Spiritism Feedback for the Devs

WolvenSoulz

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Nov 4, 2021
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Hello,

I made an account for this forum strictly to make this post hoping that the devs see it. I have been looking forward to spiritism in MO2 ever since I heard about it. How dedicated am I you ask? I donated on Henrik's stream just so that he could be aware of the state of spiritism which surprisingly it seems he wasn't aware.

I get it, it's probably gone on this long because not a lot of people play spiritist but I am TRULY invested in the prosperity of this game with spiritism being a part of that.

With that said I have two things to say about spiritism:

1) I am hoping to learn that it is a bug or it's not working as intended as spiritist mages can not see living creatures even with the aid of transcendal awareness from the Ether. As spiritists were able to see living creatures in MO1 I am hoping that it's a bug that will be addressed in a future patch pre-release.

2) Perhaps the most alarming thing is because I believe this was the mechanic in MO1 and no one really talked about it? SPIRITIST PVP IS IMPOSSIBLE. Currently in order to banish a spirit you need a stead stream of LMB (Left Mouse Button) on the target of about 4-5 seconds. When u LMB another player spiritist there's a "spool" in that before they start taking damage you need to maintain your beam on them for approximately 1.5 seconds and if they beam is broken due to high kau regeneration they will regen fairly quickly. Coupled with spirit movement speed of about 800-900 unless you're using AIM HACKS you won't be banishing another player spirit unless they stay still or they want you to banish them.

SOLUTION


1. Simply remove the spool time from the spiritist LMB in order to do damage
2. A spell that holds enemy spiritists in place
3. Something i haven't thought about lol


Also, pleeeassseee let us know whether it is intended for spiritists to see living creatures or not.

THE APPLICATION AND VISION OF A SPIRITIST MAGE

Imagine using your allied spiritist mage to ghost scout the enemy and the only way to remove the scout would be to send another spiritist mage in the ether to do battle. Also, i believe that when a spiritist mage is scouting and enemy team (like in mortal) they should be able to be seen in the living world. However, this awesome PvP won't be possible unless we fix spiritism PvP and that damage spool.

This is not a troll post, doing it out of love and adoration for this game. Love ya'll.
 

bbihah

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Jul 10, 2020
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1) Ghost scouting is dumb. It'll not make a return.

2) In my opinion the spirit attack should be a projectile(or "projectile") that has a tiny cast that slows down movement for 0.5s or so. Makes it feel better to play against and using it. both for beating Jelly fish spirits and player spirits.
 

WolvenSoulz

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Nov 4, 2021
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1) Ghost scouting is dumb. It'll not make a return.

2) In my opinion the spirit attack should be a projectile(or "projectile") that has a tiny cast that slows down movement for 0.5s or so. Makes it feel better to play against and using it. both for beating Jelly fish spirits and player spirits.


Was that confirmed? It would be a cool role for spiritists and only spiritists. Any one might have been able to ghost scout in MO1 but if u had to invest points in order to be able to do it, that would make more sense
 

Belegar

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Oct 16, 2021
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I like your ideas for Spiritist scouts. If the other team wants to counter this, they will have to have Spiritists. This will then force Spiritit Realm Battles, which will make the other spells they have useful.

This will make Spiritists a bit more interesting than just being res bots.
 
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Najwalaylah

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I like your ideas for Spiritist scouts. If the other team wants to counter this, they will have to have Spiritists. This will then force Spiritit Realm Battles, which will make the other spells they have useful.

This will make Spiritists a bit more interesting than just being res bots.
That's how it should work.

Inb4 someone says that having to have a Spiritist on your team is making someone do a chore. :rolleyes:
 

Ranzu

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May 10, 2021
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Finally, people get it haha. Really when henrik was talking about spiritism and spiritist PvP i thought this was his intention. Imagine having to fight a war on two fronts one in the real world and one in the spirit world. EPIC
 

Banespike

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Apr 14, 2021
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Who wants to be *dead* all the time and playing in the etherworld if Roaming with friends is the question 🙈
 

Ranzu

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May 10, 2021
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Who wants to be *dead* all the time and playing in the etherworld if Roaming with friends is the question 🙈
Nah bro that's not how spiritism works. You can go into the etherworld fight enemy player spirits and come back into the real world and pick up your stuff or have a friend carry it for you (assuming you win)
 

Tzone

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May 16, 2021
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I like your ideas for Spiritist scouts. If the other team wants to counter this, they will have to have Spiritists. This will then force Spiritit Realm Battles, which will make the other spells they have useful.

This will make Spiritists a bit more interesting than just being res bots.
When ghost could ghost scout it was cancer. You arent giving spiritist meaning you are forcing people to have a spiritist alt to go take care of ghost scouts.

People will have alts logged out just for the soul purpose of ghost scouting a town before the rest of them log in. This is how it was before. All you will do is make a person relog spiritist even if it worth it to banish some kid then relog back to their main.

Removing ghost scouting was one of the major good changes for the game.
 
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Ragemeister

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Jul 19, 2021
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I like your ideas for Spiritist scouts. If the other team wants to counter this, they will have to have Spiritists. This will then force Spiritit Realm Battles, which will make the other spells they have useful.

This will make Spiritists a bit more interesting than just being res bots.
Having people watch you and giving information to their guild while 90% of your team cant even see them or do anything to stop it? No thanks, even with spiritists on your team its a bad idea cause you cant see ghosts unless you spam casts a spell on yourself for the entire trip with your head on a swivel, just sounds like bad gameplay
 

Jatix

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Sep 30, 2020
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1) I am hoping to learn that it is a bug or it's not working as intended as spiritist mages can not see living creatures even with the aid of transcendal awareness from the Ether. As spiritists were able to see living creatures in MO1 I am hoping that it's a bug that will be addressed in a future patch pre-release.
Earlier in alpha ghost scoutign was a huge issue. So I'm assuming that whatever they did to make it so ghosts cant see players still applies when you use this spell.

OR they just intentionally dont want you being able to use the spell to scout because its op. There no fun in being followed by a scout you cant see or fight.

And the issue with teams needing to haev a spiritist to counter other spiritists. Is most groups arent going to be big enough. So its kidna bad to have so many roles groups need. The more different roles just means that some engagements will just be trash because you didnt have the right counter to viably fight what they had. And in a game that takes so much time and fights are hard to find, we dont need ot up the chance of people having bad or not fun fights.

And honestly I doubt spiritism combat will be fun. I'd rather not have it at all.
 
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WolvenSoulz

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Nov 4, 2021
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Surprised this is the feedback from the "veterans" of the community. Honestly, if this is the case they really wasted their time with the etherworld system. Outside of reviving spiritism is TRULY pointless. Might as well remove ether portal from the game or make it secondary points because currently if the skill worked properly u would need 300 action points to ghost scout. Which i would've thought to be a fair trade.
 
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bbihah

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Jul 10, 2020
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Surprised this is the feedback from the "veterans" of the community. Honestly, if this is the case they really wasted their time with the etherworld system. Outside of reviving spiritism is TRULY pointless. Might as well remove ether portal from the game or make it secondary points because currently if the skill worked properly u would need 300 action points to ghost scout. Which i would've thought to be a fair trade.
Ether portal is a secondary. Maxing out Spiritism only takes ~180 points when you have attributes. Even less if you get ether lore at the minimum possible to cast it. Which is somewhere around 65~(total). Not including other spell related things, but if you JUST wanted to ghost scout you'd need around 30~ spiritsm and SOMEONE has to have 65+ ether lore. so absolute bare minimum would be a character with a 95 point investment(with base attributes) or around 80 with good psy and int if you dont want to rely on other people's portals.

Ghost scouting went the way of the terror bird and got eaten. Every day its gone, solo players and people actually trying to enjoy the game are rejoicing, while zerg guilds with spirit cameras set out cry out in utter despair.
 
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WolvenSoulz

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Nov 4, 2021
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Ether portal is a secondary. Maxing out Spiritism only takes ~180 points when you have attributes. Even less if you get ether lore at the minimum possible to cast it. Which is somewhere around 65~(total). Not including other spell related things, but if you JUST wanted to ghost scout you'd need around 30~ spiritsm and SOMEONE has to have 65+ ether lore. so absolute bare minimum would be a character with a 95 point investment(with base attributes) or around 80 with good psy and int if you dont want to rely on other people's portals.

Ghost scouting went the way of the terror bird and got eaten. Every day its gone, solo players and people actually trying to enjoy the game are rejoicing, while zerg guilds with spirit cameras set out cry out in utter despair.
I'd say maybe 10-20% of the population are primarily mages, even less so are spiritists. The thing that is the most annoying or disheartening is that the only people weighing in on this are the people who don't play spiritist and have never tested it. Might as well just do away with the minority spiritist population. Also, MO2 is different from MO1. You'd have to invest in a new account meaning buying the game AND paying a monthly sub. Just to sit in the etherworld and ghost scout solely you might have outliars who might have the money to blow but i doubt that would be the standard
 

bbihah

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Jul 10, 2020
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I play a spiritist, I would HATE to have an entire spy meta game tied to whatever other ether content that might be coming in the future. I'd rather not have my entire spell school be the literal cause and definition of sucking the fun out of the game, thanks. Mages get enough hate as it is while simulataneously being the least viable 1v1 and PVE playstyle in the game.


You really underestimate how much money people are willing to pay to get an advantage, this gets even more a thing with bigger guilds, more people = higher frequency of people willing and with the means to splurge extra cash. with ghost scouting a thing, the people who are getting 2nd accounts for more crafting capabilities will basically have a ghost scout account and the amount of people that are willing and able to get a 2nd account for that is more than it should be tbh.
 

lord_yoshi

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Oct 3, 2020
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The real issue with Spiritism is the whole gameplay loop is just a shallow, tedious grind. Currently, you:
  1. Grab some empty spirit boxes with at least 4 souls to farm spirits.
  2. Use 3 souls to cast Ether Portal on yourself because unlike in MO1, you can't use priests to die while keeping your spirit boxes.
  3. Float around the area periodically casting Transcendental Seance on yourself to try and summon a spirit. Fail to find any often because only specific spots contain spirits, like graveyards.
  4. When you summon a spirit, you have to cast Expel Spirit on yourself to gain the ability to gain spirits. If you don't, the spirit just disappears when the orbs are destroyed.
  5. Hold left click and hover your reticle over the orbs and they'll eventually disappear. With all orbs gone, target the spirit until it dies and you get spirits.
  6. Repeat until your spirit boxes are full.
Note that you have to cast the spells on yourself or they will fail, wasting the spirits, but that's all there is to it, it's just a more tedious mining system. Most Spiritism spells are pointless because they last 60 seconds and barely provide any benefit. Here's what I would do to make Spiritism better:
  • To avoid constantly recasting buffs, make the Spiritism spell buffs last at least 300 seconds instead of 60.
  • To make the ether world less barren, have spirits exist throughout the ether world without having to cast Transcendental Seance and make sure they give decent amounts of spirits, even for single orb ones. You can also add world boss spirits that players can find and group up to banish, giving at least some organized ether world PvE content.
  • To give added PvP functionality and to actually confirm an area is safe to revive at, rework Transcendental Seance to have the spirit appear in the living world and see living things while players can see if they are being watched, add a spirit cost to it so you can't constantly cast it to scout a dungeon.
  • To decrease reliance on ether portals, change priest interaction to bring up a dialog box where you can set it as your home priest or get sent into the ether world with your spirit boxes, like in MO1.
 
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