Hello,
I made an account for this forum strictly to make this post hoping that the devs see it. I have been looking forward to spiritism in MO2 ever since I heard about it. How dedicated am I you ask? I donated on Henrik's stream just so that he could be aware of the state of spiritism which surprisingly it seems he wasn't aware.
I get it, it's probably gone on this long because not a lot of people play spiritist but I am TRULY invested in the prosperity of this game with spiritism being a part of that.
With that said I have two things to say about spiritism:
1) I am hoping to learn that it is a bug or it's not working as intended as spiritist mages can not see living creatures even with the aid of transcendal awareness from the Ether. As spiritists were able to see living creatures in MO1 I am hoping that it's a bug that will be addressed in a future patch pre-release.
2) Perhaps the most alarming thing is because I believe this was the mechanic in MO1 and no one really talked about it? SPIRITIST PVP IS IMPOSSIBLE. Currently in order to banish a spirit you need a stead stream of LMB (Left Mouse Button) on the target of about 4-5 seconds. When u LMB another player spiritist there's a "spool" in that before they start taking damage you need to maintain your beam on them for approximately 1.5 seconds and if they beam is broken due to high kau regeneration they will regen fairly quickly. Coupled with spirit movement speed of about 800-900 unless you're using AIM HACKS you won't be banishing another player spirit unless they stay still or they want you to banish them.
SOLUTION
1. Simply remove the spool time from the spiritist LMB in order to do damage
2. A spell that holds enemy spiritists in place
3. Something i haven't thought about lol
Also, pleeeassseee let us know whether it is intended for spiritists to see living creatures or not.
THE APPLICATION AND VISION OF A SPIRITIST MAGE
Imagine using your allied spiritist mage to ghost scout the enemy and the only way to remove the scout would be to send another spiritist mage in the ether to do battle. Also, i believe that when a spiritist mage is scouting and enemy team (like in mortal) they should be able to be seen in the living world. However, this awesome PvP won't be possible unless we fix spiritism PvP and that damage spool.
This is not a troll post, doing it out of love and adoration for this game. Love ya'll.
I made an account for this forum strictly to make this post hoping that the devs see it. I have been looking forward to spiritism in MO2 ever since I heard about it. How dedicated am I you ask? I donated on Henrik's stream just so that he could be aware of the state of spiritism which surprisingly it seems he wasn't aware.
I get it, it's probably gone on this long because not a lot of people play spiritist but I am TRULY invested in the prosperity of this game with spiritism being a part of that.
With that said I have two things to say about spiritism:
1) I am hoping to learn that it is a bug or it's not working as intended as spiritist mages can not see living creatures even with the aid of transcendal awareness from the Ether. As spiritists were able to see living creatures in MO1 I am hoping that it's a bug that will be addressed in a future patch pre-release.
2) Perhaps the most alarming thing is because I believe this was the mechanic in MO1 and no one really talked about it? SPIRITIST PVP IS IMPOSSIBLE. Currently in order to banish a spirit you need a stead stream of LMB (Left Mouse Button) on the target of about 4-5 seconds. When u LMB another player spiritist there's a "spool" in that before they start taking damage you need to maintain your beam on them for approximately 1.5 seconds and if they beam is broken due to high kau regeneration they will regen fairly quickly. Coupled with spirit movement speed of about 800-900 unless you're using AIM HACKS you won't be banishing another player spirit unless they stay still or they want you to banish them.
SOLUTION
1. Simply remove the spool time from the spiritist LMB in order to do damage
2. A spell that holds enemy spiritists in place
3. Something i haven't thought about lol
Also, pleeeassseee let us know whether it is intended for spiritists to see living creatures or not.
THE APPLICATION AND VISION OF A SPIRITIST MAGE
Imagine using your allied spiritist mage to ghost scout the enemy and the only way to remove the scout would be to send another spiritist mage in the ether to do battle. Also, i believe that when a spiritist mage is scouting and enemy team (like in mortal) they should be able to be seen in the living world. However, this awesome PvP won't be possible unless we fix spiritism PvP and that damage spool.
This is not a troll post, doing it out of love and adoration for this game. Love ya'll.