Spiritism feedback for the devs (better section re-post)

WolvenSoulz

New member
Nov 4, 2021
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Hello,

I made an account for this forum strictly to make this post hoping that the devs see it. I have been looking forward to spiritism in MO2 ever since I heard about it. How dedicated am I you ask? I donated on Henrik's stream just so that he could be aware of the state of spiritism which surprisingly it seems he wasn't aware.

I get it, it's probably gone on this long because not a lot of people play spiritist but I am TRULY invested in the prosperity of this game with spiritism being a part of that.

With that said I have two things to say about spiritism:

PROBLEM

1) I am hoping to learn that it is a bug or it's not working as intended as spiritist mages can not see living creatures even with the aid of transcendal awareness from the Ether. As spiritists were able to see living creatures in MO1 I am hoping that it's a bug that will be addressed in a future patch pre-release.

2) Perhaps the most alarming thing is because I believe this was the mechanic in MO1 and no one really talked about it? SPIRITIST PVP IS IMPOSSIBLE. Currently in order to banish a spirit you need a stead stream of LMB (Left Mouse Button) on the target of about 4-5 seconds. When u LMB another player spiritist there's a "spool" in that before they start taking damage you need to maintain your beam on them for approximately 1.5 seconds and if they beam is broken due to high kau regeneration they will regen fairly quickly. Coupled with spirit movement speed of about 800-900 unless you're using AIM HACKS you won't be banishing another player spirit unless they stay still or they want you to banish them.

SOLUTION


1. Simply remove the spool time from the spiritist LMB in order to do damage
2. A spell that holds enemy spiritists in place
3. Something i haven't thought about lol


Also, pleeeassseee let us know whether it is intended for spiritists to see living creatures or not.

THE APPLICATION AND VISION OF A SPIRITIST MAGE

Imagine using your allied spiritist mage to ghost scout the enemy and the only way to remove the scout would be to send another spiritist mage in the ether to do battle. Also, i believe that when a spiritist mage is scouting and enemy team (like in mortal) they should be able to be seen in the living world. However, this awesome PvP won't be possible unless we fix spiritism PvP and that damage spool.

This is not a troll post, doing it out of love and adoration for this game. Love ya'll.
 

ArcaneConsular

Well-known member
Oct 27, 2021
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I feel like mage armor that increases magic damage would balance a lot of what's wrong with mages. Because they're so low cost to play the can't be strong or else it's be OP
 

Tzone

Well-known member
May 16, 2021
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Yeah I dont see how spiritst PvP would be possible. They need to at least make all spiritist spell mobile except for portals and mental projection.

After that allow some spells to be allways up in exchange for reducing your mana pool while active. Like trans awareness and maybe that kau reduced damage bubble
 

Piet

Well-known member
May 28, 2020
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Spirits not being able to see living animals was actually a long waited for and much requested change. Ghost scouts are very bad.
 
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Ranzu

New member
May 10, 2021
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Spirits not being able to see living animals was actually a long waited for and much requested change. Ghost scouts are very bad.
It was bad in MO1 cuz all spirits were able to ghost scouts. It would be better if you had to invest into becoming a full spiritist in order to gain that ability and use a skill to do so
 

Piet

Well-known member
May 28, 2020
462
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It was bad in MO1 cuz all spirits were able to ghost scouts. It would be better if you had to invest into becoming a full spiritist in order to gain that ability and use a skill to do so
It wasn't bad because it didn't take points it was just bad in general