Spells with travel time, affected by gravity

Kire

New member
Dec 13, 2021
4
3
3
Hey there! After leveling Ecum spells and testing all the spells I feel a bit dissapointed. Not totally, but a bit.
All the spells are hit scans, and actually the only difference between them is range and damage. The closer the distance - the higher the damage and mana cost and vice versa.

Back in Darkfall UW, there were some spells affected by gravity, their trajectory could curve. Afair, one of this kind of spells was Magma Bolt or something like that.

It was so much FUN throwing them. You could actually feel the mass of the spell. And it wasnt easy to hit, cause of somewhat long travel time and really curved trajectory - you had to take into consideration the distance. That specific spell had a little AoE and knockback around the point of impact, like two metters.
The personal skill you needed to throw spells efficiently was tied to the game itself - you could't just come from FPS game like CS or BF and be immediately good at aim. That's because of travel time and gravity - you needed some time to adjust yourself to it.

I mean, it fits the first person setting so well - I can almost see this kind of spells in MO working perfect. And it doesn't make gameplay "harder" or "easier" - it just makes it different - more entertaning and immersive.

And, most importantly, it's much, SO MUCH more FUN than hit scan.

It's not that hard to implement it. It's literally slow and heavy magical exploding arrow.

Can you guys please think of adding something like that into the game? Hitscans are cool, but aren't that fun if there's literally nothing else but hitscans, with not even a single status effect on any damage spell. All the spells are so similar to each other, with Fulmination being the pinnacle of creativity, lol.

What do you people think of this? Do you have any other ideas how to make magic more entertaining in general?

TL;DR - I want spells with travel time, with projectile being affected by gravity, and with little (1-2m² ) AoE

P.S. Add Light and this sort of QoL spells please.
 
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Sgr

Member
Feb 2, 2022
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Ecumenical - basic school

there will b another 11 if I remember correctly

google mortal online magic school :)
 

Kire

New member
Dec 13, 2021
4
3
3
Ecumenical - basic school

there will b another 11 if I remember correctly

google mortal online magic school :)
Yeah, I know about upcoming schools. Still, I think that Fireblast, Lightning, Thunderlash and Flame Strike each can have more individuality, be it an added cc effect, a projectile based attack instead of hitscan, an AoE component... Anything to make them stop being so similar and so "basic", if you wish.

For example, spell like Mind Blast is cool to be a hitscan, as it fits the theme of mental attack. Excluding other spells from hit scan category could add more individuality and psyonic "flavour" to this spell, making it more popular.

Fireblast could be a cool projectile spell, a little flame sphere you throw at the enemy

Lightning and Thunderlash are almost the same, and most people prefer Thunderlash if they have a choice what to cast.
Lightning could, as an example, blind the enemy for 1-2 seconds, to have its niche, in case it is important for whatever reason to follow "all ecumenical spells - hitscan spells" rule. Or, for example, do half a damage to stamina or mana pools. Or prevent target from attacking in melee for a second.

Flame Strike could be more themed as a "shotgun" spell, with an added slight knockback effect, or with an increased AoE effect, or whatever themed idea you can think about

I mean, Ecumenical spells, even rightfully being "the basic magic school", is what we have for months, I think. And "basic" magic shouldn't mean like rock and sticks magic :)



P.S. I dont mean spells should go like "it deals 10+((int/2)*yourbirthdate)\moonphase(1945*420^2) damage and slows you on Fridays, has AoE with a size of Siberia and stuns till extinction of human race", I mean just a little individuality
 
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Sgr

Member
Feb 2, 2022
92
27
18
Yeah, I know about upcoming schools. Still, I think that Fireblast, Lightning, Thunderlash and Flame Strike each can have more individuality, be it an added cc effect, a projectile based attack instead of hitscan, an AoE component... Anything to make them stop being so similar and so "basic", if you wish.

For example, spell like Mind Blast is cool to be a hitscan, as it fits the theme of mental attack. Excluding other spells from hit scan category could add more individuality and psyonic "flavour" to this spell, making it more popular.

Fireblast could be a cool projectile spell, a little flame sphere you throw at the enemy

Lightning and Thunderlash are almost the same, and most people prefer Thunderlash if they have a choice what to cast.
Lightning could, as an example, blind the enemy for 1-2 seconds, to have its niche, in case it is important for whatever reason to follow "all ecumenical spells - hitscan spells" rule. Or, for example, do half a damage to stamina or mana pools. Or prevent target from attacking in melee for a second.

Flame Strike could be more themed as a "shotgun" spell, with an added slight knockback effect, or with an increased AoE effect, or whatever themed idea you can think about

I mean, Ecumenical spells, even rightfully being "the basic magic school", is what we have for months, I think. And "basic" magic shouldn't mean like rock and sticks magic :)



P.S. I dont mean spells should go like "it deals 10+((int/2)*yourbirthdate)\moonphase(1945*420^2) damage and slows you on Fridays, has AoE with a size of Siberia and stuns till extinction of human race", I mean just a little individuality
No thank you

All schools are different in all sides
Don’t need to make Asian video game here
Ecu is fine
 

Kire

New member
Dec 13, 2021
4
3
3
No thank you

All schools are different in all sides
Don’t need to make Asian video game here
Ecu is fine
P.S. I dont mean spells should go like "it deals 10+((int/2)*yourbirthdate)\moonphase(1945*420^2) damage and slows you on Fridays, has AoE with a size of Siberia and stuns till extinction of human race", I mean just a little individuality
By "all schools" you mean Ecum and Spiritism, which, by the way, has exactly the same hitscan damage spell? :D

Erh, do you actually... read before writing? :)

And there's like two gradations of the games in your imagination, "asian porno cartoonish" ones and "ultra true hardcore expeirience"?
You are kinda okay with 4-5 spells doing pretty much the same (which is just raw damage) and you dont even want to think how to improve it?
Course, judging by your answer, u feel kinda threatened and scared by new suggestions, and you immediately try to ridicule them and put them into unpopular category of Asian games.

I just don't really get why, is it because you think Mortal Online might lose its identity if it has something more than Spell A: "30 dmg for 10 mana for 30 range", Spell B: "40 dmg for 20 mana for 20 range".

Man I didn't want for my reply to look offensive, but really, why don't you suggest any idea or thought? Why are you so defensive about objectively controversial mechanic? We're here to play the game and find ways to improve it.

There are important things to be defensive about - like PvP system, sandbox vibe, player driven economics, one account - 1 character stuff
And there are dated or obsolete mechanics, which could be improved to become more fun, more entertaining, more skill dependant

Why don't we have a line between these two categories?

I mean, do u like "really" think Ecum spells are something more than a placeholder for something better and bigger? They shouldn't be changed whatsoever?
 
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