Hey there! After leveling Ecum spells and testing all the spells I feel a bit dissapointed. Not totally, but a bit.
All the spells are hit scans, and actually the only difference between them is range and damage. The closer the distance - the higher the damage and mana cost and vice versa.
Back in Darkfall UW, there were some spells affected by gravity, their trajectory could curve. Afair, one of this kind of spells was Magma Bolt or something like that.
It was so much FUN throwing them. You could actually feel the mass of the spell. And it wasnt easy to hit, cause of somewhat long travel time and really curved trajectory - you had to take into consideration the distance. That specific spell had a little AoE and knockback around the point of impact, like two metters.
The personal skill you needed to throw spells efficiently was tied to the game itself - you could't just come from FPS game like CS or BF and be immediately good at aim. That's because of travel time and gravity - you needed some time to adjust yourself to it.
I mean, it fits the first person setting so well - I can almost see this kind of spells in MO working perfect. And it doesn't make gameplay "harder" or "easier" - it just makes it different - more entertaning and immersive.
And, most importantly, it's much, SO MUCH more FUN than hit scan.
It's not that hard to implement it. It's literally slow and heavy magical exploding arrow.
Can you guys please think of adding something like that into the game? Hitscans are cool, but aren't that fun if there's literally nothing else but hitscans, with not even a single status effect on any damage spell. All the spells are so similar to each other, with Fulmination being the pinnacle of creativity, lol.
What do you people think of this? Do you have any other ideas how to make magic more entertaining in general?
TL;DR - I want spells with travel time, with projectile being affected by gravity, and with little (1-2m² ) AoE
P.S. Add Light and this sort of QoL spells please.
All the spells are hit scans, and actually the only difference between them is range and damage. The closer the distance - the higher the damage and mana cost and vice versa.
Back in Darkfall UW, there were some spells affected by gravity, their trajectory could curve. Afair, one of this kind of spells was Magma Bolt or something like that.
It was so much FUN throwing them. You could actually feel the mass of the spell. And it wasnt easy to hit, cause of somewhat long travel time and really curved trajectory - you had to take into consideration the distance. That specific spell had a little AoE and knockback around the point of impact, like two metters.
The personal skill you needed to throw spells efficiently was tied to the game itself - you could't just come from FPS game like CS or BF and be immediately good at aim. That's because of travel time and gravity - you needed some time to adjust yourself to it.
I mean, it fits the first person setting so well - I can almost see this kind of spells in MO working perfect. And it doesn't make gameplay "harder" or "easier" - it just makes it different - more entertaning and immersive.
And, most importantly, it's much, SO MUCH more FUN than hit scan.
It's not that hard to implement it. It's literally slow and heavy magical exploding arrow.
Can you guys please think of adding something like that into the game? Hitscans are cool, but aren't that fun if there's literally nothing else but hitscans, with not even a single status effect on any damage spell. All the spells are so similar to each other, with Fulmination being the pinnacle of creativity, lol.
What do you people think of this? Do you have any other ideas how to make magic more entertaining in general?
TL;DR - I want spells with travel time, with projectile being affected by gravity, and with little (1-2m² ) AoE
P.S. Add Light and this sort of QoL spells please.
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