Goal :
to increase the consequences of zerging as a means to discourageImplement Zerg Murder Count :
- When you get killed by a zerg / multiple people of same guild EG : Murder Count = 1 + min( (HardCap) , (scaling of early zerg ) * log2((attacker - defender)+ 1)) with attacker > defender , scaling of early zerg >= 1- murder count can be reduced by task / large amount of gold EG : one murdercount = 20 gold / one task = 5 mudercount
- being a murderer will lose access to all lawful town depending on faction rep and murderCount , when murderCount get large enough rep will not matter , only options is to play at their own home/tc/unlawful town
Actions :
- dealt damage to defendant
- healed/buff attack
- looted
Tech Required :
- Able determine group sizes of attacker and defender- Combat Context graph , to determine entities grouping , to evaluate impact . EG : each player action to each player
Wardecs:
- wardecs can be attack anywhere without criminal action- ignore muder count
- each kills loses gold of the guild
Others :
merge reputation and mudercount
data will be needed to tune this system