Some suggestion

yurilai

New member
Feb 27, 2022
26
8
3

Goal :​

to increase the consequences of zerging as a means to discourage

Implement Zerg Murder Count :​

- When you get killed by a zerg / multiple people of same guild EG : Murder Count = 1 + min( (HardCap) , (scaling of early zerg ) * log2((attacker - defender)+ 1)) with attacker > defender , scaling of early zerg >= 1
- murder count can be reduced by task / large amount of gold EG : one murdercount = 20 gold / one task = 5 mudercount
- being a murderer will lose access to all lawful town depending on faction rep and murderCount , when murderCount get large enough rep will not matter , only options is to play at their own home/tc/unlawful town

Actions :
- dealt damage to defendant
- healed/buff attack
- looted

Tech Required :​

- Able determine group sizes of attacker and defender
- Combat Context graph , to determine entities grouping , to evaluate impact . EG : each player action to each player

Wardecs:​

- wardecs can be attack anywhere without criminal action
- ignore muder count
- each kills loses gold of the guild

Others :
merge reputation and mudercount
data will be needed to tune this system