Some small QoL suggestions

Aazatgrabya

New member
Mar 14, 2023
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So I've been playing just a short time so far in Haven, 10 hours or so, and there are some features that other titles have that might be worth considering as QoL improvements down the line:

  • Auto sort button on inventory and bank
  • Hover over spell quick slot, and show ingredient thumbnails.
  • Maps: have the maps empty or very generic idea of area. Availability to buy location, PoI, vendor, guild etc data, but the ability to become a cartographer and sell such data. As new houses/towns/vendors appear in the world cartographers can then record and sell this. This would encourage the exploration aspect and be in keeping with the sandbox, be who you want to be ethic.
    • I would love to see the idea of players being able to create quests (thinking back to Star Wars Galaxies, that this game is clearly inspired from) as per the Chronicler profession from that game. Your ever evolving map would mark these down too.
  • When you hover over an item/tool etc in the inventory and press a quick-slot keypress it assigns that item to that slot.
  • When I have a weapon drawn and I select an alternative weapon (say from bow to sword) I don’t want to conceal my weapon, I want it drawn again, so perhaps have a hidden toggle for drawn/conceal and whichever weapon or shield you happen to jump between you stay in ‘combat mode’ until you press X and then it is returned to concealed. During the concealed mode if you swap between weapons the weapon stays concealed until drawn – but it would be good to highlight the quick-slot border of the currently ‘active’ weapon.
Also, I notice some of the 1st-person animations are a little janky – wood cutting is a good example.
 

Aazatgrabya

New member
Mar 14, 2023
2
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1
One other I forgot to add:

  • When I am over-encumbered and I get into a battle I want to drop my bag to get the movement benefit. But what I have seen so far is dropped items are auto destroyed. I'd really love to drop my bag on a keypress as a rapid movement. Sure this risks losing everything, but I'll lose it anyway if I die. This way I have the extra tactical choice and can increae my chance of survival in battle.
 

Doom and Gloom

Active member
Mar 12, 2022
166
141
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"So I've been playing just a short time so far in Haven, 10 hours or so"

I wish I was still in that honeymoon phase of the game, man you got no idea of the extent of the issues the game has xd. Nothing wrong with suggestions, just realise most of them will never be implemented most likely, that much is clear by now. Haven map actually kinda shows something, good luck in Myrland where the map is completely useless. I would love the game to have cartography, it is super annoying to have to use the third party online map as an only way to mark the things you have found as there isn't an ingame way to mark anything on the map. But I feel they don't want to add this as they for some reason think people like running blind around in the endless swathes of wasteland that is Myrland. Or they just don't think it's a priority meaning it will maybe come in 2030.