So I've been playing just a short time so far in Haven, 10 hours or so, and there are some features that other titles have that might be worth considering as QoL improvements down the line:
- Auto sort button on inventory and bank
- Hover over spell quick slot, and show ingredient thumbnails.
- Maps: have the maps empty or very generic idea of area. Availability to buy location, PoI, vendor, guild etc data, but the ability to become a cartographer and sell such data. As new houses/towns/vendors appear in the world cartographers can then record and sell this. This would encourage the exploration aspect and be in keeping with the sandbox, be who you want to be ethic.
- I would love to see the idea of players being able to create quests (thinking back to Star Wars Galaxies, that this game is clearly inspired from) as per the Chronicler profession from that game. Your ever evolving map would mark these down too.
- When you hover over an item/tool etc in the inventory and press a quick-slot keypress it assigns that item to that slot.
- When I have a weapon drawn and I select an alternative weapon (say from bow to sword) I don’t want to conceal my weapon, I want it drawn again, so perhaps have a hidden toggle for drawn/conceal and whichever weapon or shield you happen to jump between you stay in ‘combat mode’ until you press X and then it is returned to concealed. During the concealed mode if you swap between weapons the weapon stays concealed until drawn – but it would be good to highlight the quick-slot border of the currently ‘active’ weapon.