Some thoughts on the tweaks to balance gameplay.
Shields - Should be tied to strength (str) and the smallest tower shield should start from 100 str. That way they will be worn by the intended category of fighters, foot fighters.
Heavy Armour - Should also be tied to the strength (str), as it makes no sense for a weakling to be able to roam around in a very heavy set of armor.
Horse armor and carry capacity - Only level 50+ horses should be capable of carrying heavy armor and a heavily armored rider at the same time.
Horses leveling - Should level faster the more weight you make it carry and the better food you feed it with.
Armour - If it is made out of various gemstones should have magic resistance added to it, as it makes no sense that mages can have armor to defend themselves from melee damage and arrows, but melee and archers have no gear to protect themselves from magic. Alternatively, some kind of shine can be applied to metal-based armour.
One-handed weapons - Should not be able to parry 2h weapons. As I find it not very convincing that a 120-str monster gets his maul swing parried by a tiny dagger or 1 handed weapon.
Parry - Should receive chip damage instead of the block.
Full blocks - Only possible with shields and receive no damage upon blocking.
Spears - Should deal extra damage to horses/monsters if attacked from the front as well as stop horses/monsters altogether after landing an attack.
Mounted archery - Should only work with light-medium gear on.
Mounted magery - Skill should be removed, so that magic is only viable on foot.
Tamers and beastmasters - Should have mana drained (just like necros zombies) the more pets they have.
Pets - Should not be able to call back pets once they engage in a fight. Pets should have a fleeing threshold depending on the level of hp-ratio. Once reached, the pet will try to flee to safety(random location).
Pets leveling - Experience gains only from actual encounters and better food, not from target dummies.
Spellweave - Mages should be able to weave up to three spells into one shout. depending on the amount of intellect. Where dmg and healing for each spell is reduced 3x times. Up to 3x shouts can be stored for longer periods, depending on the amount of Psyche. Shouts are usable with weapons out and on the move.
Magic schools - Should cancel out each other and only one can be used. As it makes no sense to be able to heal zombies with light spells.
Magic school books - Should start with just two basic spells, aka ecumenical with a spurt and lesser heal. Necromancy with summon zombie and command zombie.
Special abilities - Should be using resources such as adrenaline. The more you get hit or the more you hit will increase the adrenalin bar. Parrying or not being hit or not hitting for a period of time should reduce the adrenaline bar.
Casting with one hand free - Should be allowed to cast spells with either hand free, with a reduction in spell strength by 3x.
2 handed weapons in one hand - Just like mounted melee combat, a two-handed weapon in one hand would require weapon strength required x2. I see no reason why strong characters cant wield 2h axe and a shield at the same time.
More will come.
Shields - Should be tied to strength (str) and the smallest tower shield should start from 100 str. That way they will be worn by the intended category of fighters, foot fighters.
Heavy Armour - Should also be tied to the strength (str), as it makes no sense for a weakling to be able to roam around in a very heavy set of armor.
Horse armor and carry capacity - Only level 50+ horses should be capable of carrying heavy armor and a heavily armored rider at the same time.
Horses leveling - Should level faster the more weight you make it carry and the better food you feed it with.
Armour - If it is made out of various gemstones should have magic resistance added to it, as it makes no sense that mages can have armor to defend themselves from melee damage and arrows, but melee and archers have no gear to protect themselves from magic. Alternatively, some kind of shine can be applied to metal-based armour.
One-handed weapons - Should not be able to parry 2h weapons. As I find it not very convincing that a 120-str monster gets his maul swing parried by a tiny dagger or 1 handed weapon.
Parry - Should receive chip damage instead of the block.
Full blocks - Only possible with shields and receive no damage upon blocking.
Spears - Should deal extra damage to horses/monsters if attacked from the front as well as stop horses/monsters altogether after landing an attack.
Mounted archery - Should only work with light-medium gear on.
Mounted magery - Skill should be removed, so that magic is only viable on foot.
Tamers and beastmasters - Should have mana drained (just like necros zombies) the more pets they have.
Pets - Should not be able to call back pets once they engage in a fight. Pets should have a fleeing threshold depending on the level of hp-ratio. Once reached, the pet will try to flee to safety(random location).
Pets leveling - Experience gains only from actual encounters and better food, not from target dummies.
Spellweave - Mages should be able to weave up to three spells into one shout. depending on the amount of intellect. Where dmg and healing for each spell is reduced 3x times. Up to 3x shouts can be stored for longer periods, depending on the amount of Psyche. Shouts are usable with weapons out and on the move.
Magic schools - Should cancel out each other and only one can be used. As it makes no sense to be able to heal zombies with light spells.
Magic school books - Should start with just two basic spells, aka ecumenical with a spurt and lesser heal. Necromancy with summon zombie and command zombie.
Special abilities - Should be using resources such as adrenaline. The more you get hit or the more you hit will increase the adrenalin bar. Parrying or not being hit or not hitting for a period of time should reduce the adrenaline bar.
Casting with one hand free - Should be allowed to cast spells with either hand free, with a reduction in spell strength by 3x.
2 handed weapons in one hand - Just like mounted melee combat, a two-handed weapon in one hand would require weapon strength required x2. I see no reason why strong characters cant wield 2h axe and a shield at the same time.
More will come.
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