I known MO is a mmo, and it should not cater to solo play per say.
But I think there is an important balance aspect in giving some tools for smaller groups to combat larger groups. Both to increase the skillgap but also to not just make it a perpetual x+1 fight.
At the moment the combination of really strong, no stam, bows. Very small movement speed differences, high time to kill and a rather slow combat system all work against any kind of small scale pvp.
Not sure what should be done, but some more offensive tools to get through standing and parrying, and more diversity in movement speed could be somewhere to start.
But I think there is an important balance aspect in giving some tools for smaller groups to combat larger groups. Both to increase the skillgap but also to not just make it a perpetual x+1 fight.
At the moment the combination of really strong, no stam, bows. Very small movement speed differences, high time to kill and a rather slow combat system all work against any kind of small scale pvp.
Not sure what should be done, but some more offensive tools to get through standing and parrying, and more diversity in movement speed could be somewhere to start.