Distribute as follows:
- Draconigena: Protection against magic.
- Mercenery: More protection for pierce.
- Tindremic: More protection for slash.
- Laugh: More protection for blunt.
Note 01: It is not necessary to add a difference in weight between them, leave this to the crafter to do using the quantities of its composition from 0 to 100%.
Observation 02: Put protection against magic on all of them, I know the magicians will be upset but it is necessary to create balance. This protection does not need to be high, it will just give developers the opportunity to balance combat over time.
Observation 03: This same line of reasoning can also be used in lighter armor.
Benefits:
- We will no longer have forgotten armor styles, they will all be used.
- We will have more visual and battlefield diversity.
- Large-scale battles will become more technical as we will seek to engage those who do not have additional protection from our weapon's damage.
- We will enable a better balance in battles.
- Draconigena: Protection against magic.
- Mercenery: More protection for pierce.
- Tindremic: More protection for slash.
- Laugh: More protection for blunt.
Note 01: It is not necessary to add a difference in weight between them, leave this to the crafter to do using the quantities of its composition from 0 to 100%.
Observation 02: Put protection against magic on all of them, I know the magicians will be upset but it is necessary to create balance. This protection does not need to be high, it will just give developers the opportunity to balance combat over time.
Observation 03: This same line of reasoning can also be used in lighter armor.
Benefits:
- We will no longer have forgotten armor styles, they will all be used.
- We will have more visual and battlefield diversity.
- Large-scale battles will become more technical as we will seek to engage those who do not have additional protection from our weapon's damage.
- We will enable a better balance in battles.