More complicated than that. A lot of people tried to put together "guilds" of people who all do the same thing. Notable example, keeping up with the kraneshians. Trying to make a guild where EVERYONE is a footfighter main whos really sick at jumping on roofs, is inferior to a guild with a diverse "portfolio" of players whoI see lots of people complaining about zerg gaming as if skilled players cant handle themselves. So my question is.... whos better a zerg team or a skilled team?
The winning team.I see lots of people complaining about zerg gaming as if skilled players cant handle themselves. So my question is.... whos better a zerg team or a skilled team?
More complicated than that. A lot of people tried to put together "guilds" of people who all do the same thing. Notable example, keeping up with the kraneshians. Trying to make a guild where EVERYONE is a footfighter main whos really sick at jumping on roofs, is inferior to a guild with a diverse "portfolio" of players who
A) fight
B) run boulders
C) farm a lot
D) have some social skills
e)like building TC.
The winning team.
Not quite, the former group was very skilled but only at one thing. Undiversified is the word I used and I think its accurate.Lol sounds like your talking about a skilled group of players though... not so much a zerg.
Now i wanna hear everyone's idea on what a "Zerg" is. Seems like the definition is misunderstood by people.
The war winners or the battle winners?
Undiversified is the word I used and I think its accurate.
Where did you say that? But you did prove the point, they are skilled players... even if its something dumb like jumping... Lots of players couldn't maneuver in MO1 and I see it in MO2 already. I'll call that footwork and its is a skill. Though not as effective in MO2 as MO1 but still is a skill.
I didn't actually say it word for word but the implication is thereinferior to a guild with a diverse "portfolio"
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I didn't actually say it word for word but the implication is there
I'm confused I said they were very skilled, but not diverse. Meaning their guild isn't adaptable to shocks, like say weeks with no pvp. A Tyrannosaurus isn't weak because it can't take on meteors, but a crocodile that can submerge, bury itself, go for a year without eating?Well I've watched plenty of Kranesh fights. Usually the Kranesh kids did very well for a bunch of jumpers with no skill.
In my opinion a zerk is a group that is relative to the other group a lot bigger.I see lots of people complaining about zerg gaming as if skilled players cant handle themselves. So my question is.... whos better a zerg team or a skilled team?
In my opinion a zerk is a group that is relative to the other group a lot bigger.
Zerks can also contain skilled players.
If skilled players slaughter other player in a 6 vs 2 I would say that they are zerking, regardless if they are "skilled" or not.
I'm confused I said they were very skilled, but not diverse. Meaning their guild isn't adaptable to shocks, like say weeks with no pvp. A Tyrannosaurus isn't weak because it can't take on meteors, but a crocodile that can submerge, bury itself, go for a year without eating?
I think a zerg is diverse, which can sustain shocks, win fights, and otherwise attract players due to their advantages.
Zerging is more viable in MO 2.
Also "zergs" can mean having one extra person than the enemy team its just how it goes people will use that as an excuse and people will believe them since its hard to count exact numbers in a battle if no one recorded thoroughly. (Even if they did propaganda kicks in)
A skilled group can beat a zerg group but generally skill alone wont take them there (Sometimes skill does take you about 80% of the way depends) They will need the right counters to the enemy group like certain weapons that affect heavier armor or lighter weapons that affect lighter armor magic etc.
Using terrain is a big one too separating the zerg and stamming them out with faster characters and picking them off by a couple at a time until you are even numbers or outnumber them.
Communication is also very important when trying to outskill a zerg everyone needs to be in sync and want to fight and kill the other team no backsies.
So zerging takes less skill and is easier and if the skilled team does not rely on other mechanics other than their personal skill their chances of losing the fight go higher than the zerg team. There are so many factors at play so this is all a generalized statement.
Is this why people are complaining about zergs? Cause it makes all the sense in this style of game. More people better odds in the fight. Though let's talk bigger numbers. 25 vs 40, is that still a zerg?
What gets me about this question. Is we have many people acting like numbers shouldn't matter ( 1vX ) as well as numbers always matter following 6v2, 6 always wins. Sense the game is skill based combat i feel this still hinders on how high the skill ceiling is. With MO its not very high skill ceiling. To learn a few swings, blocks and techniques just takes practice. Although isn't this game about relations between players anyways?
The 1vX thing is about already being at a disadvantage due to numbers. The game shouldn’t be in a state where this advantage is amplified by the mechanics of the game. For example sensitivity drags and turn caps that limit say someone with superior aim and bogs down more of their time trying to overcome the resistance in the game than actually thinking about their moves, or accel nerfs which again limit the speed that a solo player can deal damage with and then disengage, or spammy hits with linear/fast charges that make parrying multiple enemies difficult. To cite just a few random non specific examples.Is this why people are complaining about zergs? Cause it makes all the sense in this style of game. More people better odds in the fight. Though let's talk bigger numbers. 25 vs 40, is that still a zerg?
What gets me about this question. Is we have many people acting like numbers shouldn't matter ( 1vX ) as well as numbers always matter following 6v2, 6 always wins. Sense the game is skill based combat i feel this still hinders on how high the skill ceiling is. With MO its not very high skill ceiling. To learn a few swings, blocks and techniques just takes practice. Although isn't this game about relations between players anyways?
I can see your side of a zerg. I've ways viewed zergs as the same technique used in SC. Quickly out number and keep pressure, though downfall is they are weak and pop with no problems.
Having a large numbers on your side is what a zerg would be. Though with a game like this what is the drawing line of a zerg?