Since sieging is on the roadmap

KebekLorde

Active member
Jan 27, 2022
106
71
28
Please make so to design it with the idea of looting the sieged buildings in mind.

For example, once a building reaches it's breaking point due to beiing sieged (0 hp), it stays up for additional 1 minute for houses, 5 minutes for strongholds, 10 minutes for castles (or whatever is balanced for each) and is crumbling down.
During this time period, all chests inside the building are open for everyone and can be looted freely. Once the timer is up an animation of the building collapsing plays out and everything inside the house is destroyed including crafting tables, decoratins, priests etc, chests and their contents.
This also affects players and any player inside the building when the timer runs out is instantly killed and all of their items eqquiped or inside inventory (non soulbound ofc) are destroyed (to prevent people from just hard looting everything without getting out and then just pick up their stuff once the building fully colapses).

It will be extremely unsatisfying and unrealistic if you design sieging without any form of looting mechanics and people will be rightfully upset.

If such mechanic won't be ready upon releaes of sieging make sure to communicate that to he community and calm them down by letting them know that it will come out later down the line since it's needed.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
siege is the only mechanic that could actually get me to play again, right now there is nothing to do besides kill the same mobs over and over again. Or pk people but 99% of people you kill have like 5g worth of loot on them, not even worth the effort