In my opinion, the alignment system needs to be changed to discourage free-for-all KOS Rust pvp. I think that an element of uncertainty should exist in player interactions, but that banditry and murder should result in social challenges for the offender. Natural reputation via player word of mouth about murder or criminality, cannot exist without a global channel, nor can it exist in a community where anyone can still be anonymous due to the sheer number of different players encountered. I feel this reputation has to be simulated via an actual game mechanic that clearly communicates that reputation to all players. I think a system that had all of the following elements would greatly improve the satisfaction of players across the entire pvp spectrum.
Blue = Lawful Player
Grey = Known Criminal
Red = Known Murderer
Above all, there should be no tricks or actions whereby a blue character unwittingly turns grey or red without consent and confirmation on their part to take that action.
Blue = Lawful Player
Grey = Known Criminal
Red = Known Murderer
- Players should drop any coins or items with vendor value when put into mercy mode by another player.
- Players should become known criminals if witnessed by guards or reported for criminal actions by a witness.
- Players should become known murderers once they reach 5 murder counts.
- Murder counts should not decay.
- Players should remain murderers until they repent through some sort of action that requires a great deal of effort, whereby they become merely criminal and their murder count is reset to 0.
- Players should remain criminal until they pay their debt to society through some sort of action that requires a great deal of effort.
- Attacking criminals should never turn a blue to grey unless witnessed by nearby guards; it should earn them a murder count if the blue kills the grey though.
- Attacking murderers should never turn a blue to grey or earn a murder count.
- Criminals should be able to use all the guarded towns and amenities.
- Murderers should be attacked by any guards that spot them.
- Pets/Mounts should inherit the alignment of the owning player.
- Killing a pet should not earn a murder count, but attacking a blue or grey pet should be a criminal act.
- It should not be possible to tell criminality/murderer until the player is very close or attacks from a distance.
- Guilds should be able to declare war on other guilds without consent, for an initial cost, and a daily maintenance cost, based on the membership size of the declaring guild.
- Killing members of an enemy guild should not affect alignment unless witnessed by guards.
- Guards should react to both the person performing an action, and to the person affected by that action; so that sniping from distance would aggro the guards.
- If they want to complicate it more, alignment reputation should be tracked separately by region or continent so that one could be criminal in some parts but lawful in others.
Above all, there should be no tricks or actions whereby a blue character unwittingly turns grey or red without consent and confirmation on their part to take that action.