So, we know that in the New Age of Myrland, Sidoians have overtime grown in power even to places of nobility in Tindrem.
Another intriguing idea would be to implement some sort of Sea Transport Service from the Coral Sea. Maybe Sidoian pirates could have been hired from the nobles of Tindrem to transport spice and other rare goods from Old Sidoia and small outpost in the Sunken Isles.
"The Sidoians on the other hand have a few influential families among the Nobilitas, which is perhaps one of the reasons for why it’s not entirely uncommon to encounter Sidoians in all sections of the caste ladder."
I remember in MO1 you would see Tindremene noble NPC's in Tindrem, walking around, with rude dialogue whenever you spoke to them. As the game develops it would be interesting to see some diverse NPC's in Tindrem with dialogue options, sharing information and rumors; even unique characters that offer rare knowledge. For RP purposes it will make the Sidoian Roleplayer feel a bit more welcomed in the capital to see friendly faces for once. Before the Irruption, the only Sidoian NPC's I remember were half naked nomads that would murder you in the Sarduccan jungle, those were the days.
Another intriguing idea would be to implement some sort of Sea Transport Service from the Coral Sea. Maybe Sidoian pirates could have been hired from the nobles of Tindrem to transport spice and other rare goods from Old Sidoia and small outpost in the Sunken Isles.
"Recently the Sidoians of Myrland have dramatically increased the frequency of expeditions and pilgrimages to the Coral Sea. Since the Irruption, likely as a result of the earthquakes that marked the end of it, some of the ancient Sidoian islands rose from the ocean to expose hitherto unexplored regions. This has led to the establishment of a small harbor and semi-permanent Sidoian outpost in the Sunken Isles, sometimes frequented by Alvarin explorers and curious scholars."
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