A "siege window" refers to a set period of time when a player or guild's assets are vulnerable. Outside of this vulnerability window, those houses or keeps or whatnot are unable to be sieged. It's an idea that plenty of other games have used (Darkfall, Gloria Victus, Eve, Shadowbane, etc) and has been suggested repeatedly since the dawn of Territory Control in MO1. People have suggested many different versions of this mechanic.
This poll is intended not to gauge how much people agree or disagree with these individual suggestions, but instead if you'd be interested in seeing ANY siege window mechanic in MO2. This includes hybrid siege-window ideas, where it's not impossible but simply much more difficult to siege something down during certain hours.
Examples of a Siege Window suggestion: Neftan's Siege Window
Pros:
This poll is intended not to gauge how much people agree or disagree with these individual suggestions, but instead if you'd be interested in seeing ANY siege window mechanic in MO2. This includes hybrid siege-window ideas, where it's not impossible but simply much more difficult to siege something down during certain hours.
Examples of a Siege Window suggestion: Neftan's Siege Window
Pros:
- This can help to prevent ninja sieges, which are generally harmful if the goal of Mortal Online 2 is for players to have some semblance of fun. Henrik has stated the he wants sieging to be more difficult for attackers in MO2 with new Defensive siege weapons. Without a siege window, this seems like it will only encourage more ninja sieging in MO2 versus MO1. Why fight against players and defensive siege weapons when you could just peacefully take down the enemy's keep at 4am.
- In general, it makes sieges more about combat and less about tedious tasks like boulder-running. To quote Dalacor about GV's siege system:
Castle sieges(SOW) are timed siege windows that allow players to prepare a defense and usually mean we get brilliant large scale fights usually more than once a week yet all you need to do to participate is rock up, no grinding for expensive kit, no running hours of boulders...
- Even if no sieging takes place, vulnerability windows can guarantee a player-driven battle event. If your keep is vulnerable, other guilds will know exactly where your players are: preparing to defend. In other words, they'll know where they may be able to get a fight. This can lead to regular semi-organic battles in the vicinity.
- Players won't have to worry about staying up late waiting for enemies to siege them, and you can actually maybe possibly have a life outside of MO.
- It does make the game less sandboxy. In the words of Dunk Slammington:
If you want to have a carebear mechanic like this go play Darkfall, MO is too hardcore for you.My my my aint you a nanny nay say, so what are your bright ideas besides a Trammelesque carebear artificial timer that lets the enemy pick the window the attacker is allowed to siege during so you can get your nappy nap time knowing your pixels are safe from harm as you dream of turning MO into WoW.
- If poorly designed, it can lead to more stalemate wars - especially if warring guilds have different peak activity times.
- If poorly designed, it can be abused. This is especially true if guilds can pick their own time windows and all but force other guilds to siege at awful hours.
- Time-to-siege would have to be completely reworked. MO1 sieges took way too long for anyone to siege anything during a reasonable vulnerability window.