Dudes are using it in vids, with the full names, so every ingredient.
Aloe and Vent haha. I wonder if you guys are right? In MO1, cooking and alchemy were not that similar. Base was really important and oil isn't a base (afaik?) The way I was able to pump up soph food was by using multiple bases. THAT'S WHY THEY PAY ME. I dunno if I was doing it maximum efficiency, but it worked damn well.
Aloe or other oils were def worth using, though, and using A LOT, but you'd need the right tool and the right base. Isn't there a HoT food item? Like a meat or a veggie? Depending on the tool you use, or just depending on if you cook it or not, something can become healing without having raw healing.
Smoke box adds in HoT. Cooking is really cool if you take everything into account. I found making soph food that the steam pot was the best. A lot of people made soph juices, but again, juice isn't a base imo, or even if it is a base in the fermentation jar, it's not optimal.
I would imagine if cooking isn't weird that you'd want to use something that turned HoT when cooked, smoke it with something that enhances HoT (if you do like 1 unit of wood, 7 units of meat, you get something that reads out as smoked. It doesn't have to be wood, just something that you imagine might burn.) Unfort, just like with the steam pot, you gotta keep a ratio to not only make it cook, but to get the right read out... like (scrumptious word) smoked _______ .
I tend to believe people are not taking into account the cooking tool or how cooking works and are dumping potion shit into the cook box. It works! But i wonder if that's the best. At the very least, it would be much less expensive to do it the right way.