Let's have arrows do near no damage to armor because it is realistic!
But what about heavy armor reducing movement speed?
What about fireballs working under water?
What about sprinting whilst using bandages?
What about arrows being realistically slowed down in water? THAT! That we can do. Yes, let's nerf archery because it is realistic.
What about weakspot working on full body instead of just headshots, like it would be with real armor? No, we can't do that!
WEIRD.
We're told realism is the reason archery can't do this or that, yet you give a free pass to everything else. Okay, if archers are going to be helpless against armored opponents, which isn't realistic, infact, i just watched a video to check if this theory was true, and if hit in the neck of underarm, joints, lowerbody, sides, the weakspots if you will, they go straight through. In the video, he explains "The strong points are really strong, the weakpoints are really weak" So i mean, if we're going for realism here, let's have those weakspots on the full body.
"But we don't want everyone to be archers!".
So you think giving archers the capacity to fight someone in armor would lead to everyone becoming an archer? I have no idea where this weird bias comes from; but mages can do range attacks and bypass armor and more, why on earth are archers so clearly hated for no good reason when you have mages that can already do what people are so afraid of archers being able to do?
"But being a mage costs more!!" Then put in more expensive arrows that work on armor. Magic arrows. There, solved. What is your argument now?
You've smashed archery into the dirt so that it is literally near helpless versus armor, and you're telling me some archer abilities will somehow fix what is actually broken overtuned heavy armor? Archery needs a buff, and you achieve that buff via the nerfing of heavy armor or give weakspot full body potential.
You let them run at full speed, you make them invulnerable to arrows pretty much, like.. Can we get some balance please? Why can't heavy armor be hit with the realism?? Why is it always archery?
If you watched that video, archery is a threat.
In MO2? If people are in armor, and you shoot at them with a bow, they literally make a mockery out of it, they just stand there and let themselves get hit because it is so threatless. The arrows move so slowly they can just sidestep it. Like, come on guys.
Do you think medieval knights who were in armor just thought of arrows as a joke? Think they were laughing just standing around? Realism please. Stop having it all go one way for some arbitrary hatred towards archery for seemingly no good reason.
But what about heavy armor reducing movement speed?
What about fireballs working under water?
What about sprinting whilst using bandages?
What about arrows being realistically slowed down in water? THAT! That we can do. Yes, let's nerf archery because it is realistic.
What about weakspot working on full body instead of just headshots, like it would be with real armor? No, we can't do that!
WEIRD.
We're told realism is the reason archery can't do this or that, yet you give a free pass to everything else. Okay, if archers are going to be helpless against armored opponents, which isn't realistic, infact, i just watched a video to check if this theory was true, and if hit in the neck of underarm, joints, lowerbody, sides, the weakspots if you will, they go straight through. In the video, he explains "The strong points are really strong, the weakpoints are really weak" So i mean, if we're going for realism here, let's have those weakspots on the full body.
"But we don't want everyone to be archers!".
So you think giving archers the capacity to fight someone in armor would lead to everyone becoming an archer? I have no idea where this weird bias comes from; but mages can do range attacks and bypass armor and more, why on earth are archers so clearly hated for no good reason when you have mages that can already do what people are so afraid of archers being able to do?
"But being a mage costs more!!" Then put in more expensive arrows that work on armor. Magic arrows. There, solved. What is your argument now?
You've smashed archery into the dirt so that it is literally near helpless versus armor, and you're telling me some archer abilities will somehow fix what is actually broken overtuned heavy armor? Archery needs a buff, and you achieve that buff via the nerfing of heavy armor or give weakspot full body potential.
You let them run at full speed, you make them invulnerable to arrows pretty much, like.. Can we get some balance please? Why can't heavy armor be hit with the realism?? Why is it always archery?
If you watched that video, archery is a threat.
In MO2? If people are in armor, and you shoot at them with a bow, they literally make a mockery out of it, they just stand there and let themselves get hit because it is so threatless. The arrows move so slowly they can just sidestep it. Like, come on guys.
Do you think medieval knights who were in armor just thought of arrows as a joke? Think they were laughing just standing around? Realism please. Stop having it all go one way for some arbitrary hatred towards archery for seemingly no good reason.
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