Sarducaa Proposal: More resource variety for gatherers and actual content for guild groups

Rishat

New member
Sep 10, 2026
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Hi everyone! I have a proposal to add more content for both resource gatherers and fighting groups on Sarducaa. Please take a look:

Right now, Sarducaa feels a bit empty and boring. I want to suggest a few ideas to expand the content on the continent and improve the gameplay loop.

Right now, group PvP often just turns into hunting down farmers near towns, and that is it. Star Vault designs the game so that players must always farm with fear, caution, and danger. But I want to explain that this "caution" and danger only limits and hurts the solo player. A group of players faces no such restrictions because they can defend themselves, and they will easily kill a solo player anyway.

Right now, Star Vault simply limits solo players by giving them zero resource variety near towns, making the grind boring and frustrating, while groups of players just kill them without any trouble. I believe these ideas could help improve this balance and give fighting groups a real objective.

Here is my proposal:

1. More resources and animals near cities
- Rocks and Wood: Right now, people gathering near regional cities can only mine Saburra and cut White Wood. It gets boring very fast because there is no choice. Please add Granum and Calx near the cities, and more types of trees. This will give resource gatherers variety. Also, it will allow players to craft basic reagents and materials right here on the continent.
- New Animals: Fighting only beetles all the time is tedious. Please add normal desert animals: Snakes, Jackals, Hyenas, Sand Vipers, Fennec Foxes, and flying Vultures.
- Vultures: I suggest adding flying vultures in the sky. They can have a cool mechanic: when players or monsters die, vultures will gather and circle in the sky above the unlooted corpses. This will be a great natural radar for scouts and groups to see where a fight just happened.

2. Sandstorms
- Sarducaa shouldn't just have endless sunshine. We need dynamic Sandstorms from time to time. During a storm, visibility drops, making combat and travel dangerous.
- To make it interesting, special dangerous desert monsters should come out of the sand only during these storms. This gives players a high-risk reason to go out into the storm for good rewards.

3. Central Refining Hub in Beth Jedda (Real Content for Fighting Groups)
- Instead of letting squads just hunt resource gatherers near cities, let's give them a real strategic objective. I suggest placing a unique High-Tier Blast Furnace for Steel strictly in one city in the center of the map — Beth Jedda.
- How it works: Players can gather raw materials near regional cities. But to make advanced steel, guilds and groups will have to transport these goods to the center of the desert.
- This creates a great game loop: guilds will have to organize heavily guarded caravans, and gankers will have organic trade routes to ambush. This will finally bring real group PvP content and caravan wars to the center of Sarducaa, instead of just killing gatherers near towns.

These ideas will give resource gatherers good variety, bring back a great desert atmosphere, and create actual PvP content for fighting groups.

Thank you for reading, please tell me what you think!