I always played rogue or necromancer role in rpg/MMO. In old Mortal I mainly played a mage, but fall in love with thievery skill tree.
In MO2 a lot of features of a rogue play styles are missing (thievery, fist weapons, dual wielding/strike, bribery), but I still wanted to play the most rogueish character posible. The only option are to play an Alvarin with daggers, a lot of dexterity, aim for weakspot (despite the nerf), and put in some necromancy for utility spells that fit the role (atrophy, blind, cloud of ashes), but I guess the viability is almost 0.
I've been theorycrafting for weeks and I'm here asking for your help. Which are your thoughts?
In MO2 a lot of features of a rogue play styles are missing (thievery, fist weapons, dual wielding/strike, bribery), but I still wanted to play the most rogueish character posible. The only option are to play an Alvarin with daggers, a lot of dexterity, aim for weakspot (despite the nerf), and put in some necromancy for utility spells that fit the role (atrophy, blind, cloud of ashes), but I guess the viability is almost 0.
I've been theorycrafting for weeks and I'm here asking for your help. Which are your thoughts?