From what I heard recently on one of Henrik's livestreams, they're moving away from the two patch per month model, and towards a "It'll be ready when it's ready".
So, I'm guessing they'll ditch the current roadmap, or replace it with a more flexible one that only shows what they're working on next, without any release dates.
I do like the way EVE Online has been announcing and then releasing content for some time now.It feels like they slipped and this was their solution to avoid it in the future.
Which is what it is I guess.
Hopefully this allows them to keep up the 2 week updates that they have lead players to expect.
And that they will at least have a generic roadmap that shows the content that is in different stages of completion.
Even if it does not actually show when any of it will actually be completed.
It feels like they slipped and this was their solution to avoid it in the future.
Which is what it is I guess.
Hopefully this allows them to keep up the 2 week updates that they have lead players to expect.
And that they will at least have a generic roadmap that shows the content that is in different stages of completion.
Even if it does not actually show when any of it will actually be completed.
I do like the way EVE Online has been announcing and then releasing content for some time now.
They quietly make the content internally such that by the time they announce it, it's pretty much ready for mass-testing on their test server. After a week or so, it goes live.
Hopefully SV can follow this development cycle to some degree.
The only way to bring people back is releasing interesting stuff like thieving and Siege, AND removing excessive guard protection and unlootable craps.
But let them fix the most important bugs before! Why should one build a house when chests and workbenches become invisible? And many other bugs kicking players from the game.
Yes, but then we'd be back to where we are now. SV puts out a roadmap and timeline, they miss it and we are now upset. They put out a roadmap but not a timeline, and we are also upset.The problem is that on this way you dont create an expectation... Its actually good to know what you re about to have in game so that people start wondering and get excited to test it once its released...
If you dont know what is coming, or even if anything at all is coming, you lose interest...
Yes, but then we'd be back to where we are now. SV puts out a roadmap and timeline, they miss it and we are now upset. They put out a roadmap but not a timeline, and we are also upset.
Instead, I think it would be good if they drop hints a few weeks before they reveal upcoming content, to generate hype and interest. Then when the content is revealed, it's more or less ready for testing, followed by release.
That's basically how EVE Online has been keeping its playerbase in the loop and happily enjoying current content, while their next release is in the works behind the scenes.
They've managed to combine the best of both worlds, hype and certainty.
Eve is a finished game, they can afford that. In MO2 however, the focus is too shifted towards future and not enough to the present. It is evident by things like trinkets that give points in thievery or animism despite they aren't even in game, or by how animism is present in skills window, or how humans have a gift that give a bonus to p... p... pwhatever. When asked about current game's problems, Henrik in his streams usually refers to some future content that will someday fix those issues. That content may not even be on the roadmap even, it may not be coming this or even next year, so issues remain for months and possibly years until that piece of new content finally comes.
We almost never see balance patches. Because mages will get better with necromancy, mounted archery will get nerfed when they'll add aim wobble, weapon balance will be achieved when they'll add special moves. So basically we'll have a semi-finished game in maybe two or three years from now.
Both, they need more time to fuck it up more.Is time really the issue or is direction @ roadmap?