Risar dungeon is most broken in game . And it was added a long time ago and still didnt get fixed .
Problems that have to be fixed .
1. Risar never lose agro , only if u jump some where where they cant reach you . You can bring it actually to Tindrem if u want .
2. Risars dont come back to they original spot , they can stuck in a wall or in any barrier on they way . That cause "boms" ( place where can be 5-10 risars stucked that insta kill you ) Players use it to kill other players om porpose.
3. Risar falling under texture and can be inside walls .
So where is that polish that SV saying about ? If one of few dong in game still broken ass hell . Fix it and stop lick Tindrem and Medudu area . Get some love for GK .
This is a problem with all dungeons right now. If they plan to grow after subs start the dungeons need to function properly. Granted, the GK risar dungeon is by far the worst. Sators in sator dungeon get stuck on objects and cant move or are floating up and down through floors and ceilings. Boss mechanics not working or being straight up broken.
Im going to list a few that have been staring me in the face since each dungeon has been released.
1. GK risars in walls/never leashing/risar bomb.
2. Both spider bosses appear to be attacking the person in front of them, but it's a lie and they're really attacking someone on the other side of the room. Very confusing whether this is intended or not, but there are no visual cues or anything. Just ghost hits from the boss.
3. Sators suffer from a lot of the issues risars do. Vessel poison floor is sometimes 'fake'. Sometimes vessel does the same attack several times in a row.
4. Necro dungeon is just badly designed. No actual way to challenge someone who is holding it. Boss can be oneshotted by its own attacks. RMTers bugging the boss/boss door to prevent others from doing content/get free kills without fighting. Spiritist camp the majority of it and get free loot. When actual groups come through there is little to nothing in any coffers.
5. Ultumeki bugging when killed. Doesn't drop loot. Doors don't open. Have to call a GM.
Mino dungeon is the only dungeon that seems to have escaped most issues. The mobs seem to be semi-functional. The boss is phenomenal, and a super fun fight/challenge for smaller groups.
There are also several shared issues between all of the dungeons like the pet pathing, which has definitely gotten better but is still very much obnoxious. Mob pathing is equally as bad, and there is no patrol routes or anything. Just random mobs standing awkwardly in rooms waiting to die.
Point is that not a single dungeon in the game actually works properly. I have as much hope as anybody that UE5 will be some miracle cure-all for the game, but with the number of issues I just don't see it happening. Keep saying the game looks like I'd pay a sub for it, but feels like a F2P indie game because almost nothing, especially with regards to dungeons and mob behavior, works properly. Not even going to get into how half of the new beast mastery skills just straight up don't work or are entirely useless. No DoTs tick, and often the focus cost of an ability entirely negates any benefit of using the ability.