You reported all this correct? Everytime I come across something that I brake or could use some focus I put it in a bug report... It gets a look.Luckily group combat doesnt feel to changed, but small scale and dueling is forever changed now and so far not in a good way.
Its more unresponsive after patch, slower after patch, easier after patch and ALOT more gear based and ALOT less skill based. And I personally feel like charging attack and swing speed is slower for me but as fast for lower pingers as before and faster for higher pingers than before, this imo is the delay all over again...
Now for some positives, archery feels in a good fun spot so far, bandages is in a better place now than before(more risk vs reward since the first part of the bandage makes you defenseless).
Now on topic though, the fights was good and fun!
Have been doing so since day 1, after every patch I normally report all still existing bugs I reproduce aswell just in case.You reported all this correct? Everytime I come across something that I brake or could use some focus I put it in a bug report... It gets a look.
I'm trying not to paint the patch with a broad brush of "kek not skill based". I personally am not enjoying not being able to close the distance on an opponent after a parry, and I felt like I was getting stickied way too easily in team fights.Luckily group combat doesnt feel to changed, but small scale and dueling is forever changed now and so far not in a good way.
Its more unresponsive after patch, slower after patch, easier after patch and ALOT more gear based and ALOT less skill based. And I personally feel like charging attack and swing speed is slower for me but as fast for lower pingers as before and faster for higher pingers than before, this imo is the delay all over again...
Now for some positives, archery feels in a good fun spot so far, bandages is in a better place now than before(more risk vs reward since the first part of the bandage makes you defenseless).
Now on topic though, the fights was good and fun!