Although I have proposed a series of changes in a compilation of posts named “Changes that MUST be made considering long-term development of MO2”, as I am not sure what Star Vault's next steps will be, all proposals in this new compilation will ignore the previous ones. However, for those who followed the previous posts, you will see that it is fully possible to incorporate such suggestions here, especially with regard to part 3 (Magic Schools Fundamentals).
Ecumenical... Ah Ecumenical, the good old school of magic in Nave... Curious fact: Some tend to find the nature of the spells incorporated in this school strange as they imagine that, based on the name, such spells must be related to the sacred. However, one of the meanings of this name is "general knowledge", which implies a school that theoretically should encompass the foundations of magic.
The problem is the fact that the school that should only be an introduction to magic in the game, is actually the best in any and every foundation it shares with advanced magic schools... And all this for just 100 points. It is extremely bizarre to conceive of the following facts:
Ecumenical... Ah Ecumenical, the good old school of magic in Nave... Curious fact: Some tend to find the nature of the spells incorporated in this school strange as they imagine that, based on the name, such spells must be related to the sacred. However, one of the meanings of this name is "general knowledge", which implies a school that theoretically should encompass the foundations of magic.
The problem is the fact that the school that should only be an introduction to magic in the game, is actually the best in any and every foundation it shares with advanced magic schools... And all this for just 100 points. It is extremely bizarre to conceive of the following facts:
- “I need peels, please healing me!” - “Okay, I have healing in ecumenical and only 2 options in Elementalism, which one should I use?” Guess what, Ecumenical...
- “We need to dismout a rider!” - “Okay, I can cast Earthquake, Bolder and Starfall, which one should I use?” Guess what, most cases the answer is Earthquake...
- “I need some kind of protection against magic!” Sure, Ecumenical... and only that.
- “Oh, I’m under effect of some evil curse, please help me!” Sure, Ecumenical...
- “Don’t let that mage play” Ok, spurt seems the best in option here.
- “We need to kill X! X is half, mage bang him!” What do you think will be the answer? Flamestrike, Thunderslash ... Wait, the answer is in ecumenical too...
The most broken part of this school, besides of course being the only one to have some mechanics (magic reflect, purify, ...) is the fact that it is the only one that allows a player to choose the exact moment to use it, since it is possible to hold a cast and keep moving for 20 seconds. This is extremely important in a game based on a single server (many players with high ping) and with many hitscan spells. It would not be a huge exaggeration to say that about 80% of the problems, the answer lies in ecumenical.
It is extremely uncomfortable to know that although there are other advanced magic schools, all my most important binds are used by ecumenical, since unlike the other schools, of the 13 spells it has, 12 are absolutely perfect for their purposes, that is, the entire school is not situational, but mandatory.
Can you see that a mage who only has ecumenical skills can be considered a mage and be extremely useful in combat? But the same does not apply to other magic schools... Even if we allowed the use of Lesser and Greater heal, it would still be impossible to play with just the other schools or combinations of them, since Thunderslash and Flamestrike are the decisive spells to deal damage in tactical combat. In addition, of course, to all the other utility spells at the school...
It seems absurd, but honestly, it wouldn't be completely wrong to say that the determining factor for be considered as a mage is having ecumenical in the build... Yes, I know there are hybrids and some fighters have access to ecumenical, but you get the idea.It is extremely uncomfortable to know that although there are other advanced magic schools, all my most important binds are used by ecumenical, since unlike the other schools, of the 13 spells it has, 12 are absolutely perfect for their purposes, that is, the entire school is not situational, but mandatory.
Can you see that a mage who only has ecumenical skills can be considered a mage and be extremely useful in combat? But the same does not apply to other magic schools... Even if we allowed the use of Lesser and Greater heal, it would still be impossible to play with just the other schools or combinations of them, since Thunderslash and Flamestrike are the decisive spells to deal damage in tactical combat. In addition, of course, to all the other utility spells at the school...
I am aware that because it is the first school of magic to be launched in the previous game, and it lasted for a long time as the only option, it is expected that yes, it was developed to deal with all the most relevant situations of the time, but that doesn't change the fact that it shouldn't always be the best option.
In this context, I would like to propose some changes that aim to reduce this discrepancy between schools, of course, without destroying the importance of ecumenical in the game.
- Spells such as corruption, fulmination, in addition to all the debuffs in the game, must have a clear visual effect, which allows players to identify their presence without the need for a target. Although, I don't think this detection should be possible for all builds. https://mortalonline2.com/forums/threads/changes-that-must-be-made-considering-long-term-development-of-mo2-part-1-5-–-attributes.12609/
- Elemental spells in Ecumenical should also incorporate the debuff mechanics present in Elementalism. Although such mechanics do need to be revised... But this is a topic for another post;
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