The new mastery system creates completely overpowered characters! After short check of the mastery clades shows 10% more damage, 10% increased fighting speed, 10% more resistance against incoming damage of all types (melee, bow, magic spells, pets, ...) and additionally more strength, dexterity, int and psy. in total the advantage of a full mastery character vs a normal clade 18-20 character is at least 30% and maybe even 50%! This a far away from a "skill based" game.
Even more I understood StarVault to implement a long term progression for the mastery gifts. This went completely wrong! In the current player ranking the first players already reached more than 80 mastery clades in less than a week after the path!
StarVault, please disable or remove the mastery skills until you change the system!
1. Don't create overpowered characters compared to players without mastery gifts.
2. Replace leveling with clade XP by something different. I'm thinking about something like 2-4 mastery gifts per subscribed month. In MO1 we had veteran points, and we got 1 point per subscribed month. This way all long term players could get a good number of mastery gifts even if not playing 24/7.
Even more I understood StarVault to implement a long term progression for the mastery gifts. This went completely wrong! In the current player ranking the first players already reached more than 80 mastery clades in less than a week after the path!
StarVault, please disable or remove the mastery skills until you change the system!
1. Don't create overpowered characters compared to players without mastery gifts.
2. Replace leveling with clade XP by something different. I'm thinking about something like 2-4 mastery gifts per subscribed month. In MO1 we had veteran points, and we got 1 point per subscribed month. This way all long term players could get a good number of mastery gifts even if not playing 24/7.