I mean we also have people straight-up lying claiming they can hit 80 with fulmination on other players with non-obese mage builds, lol
Right. Can't that be said for all feedback/concerns for a game that is in beta though? Isnt that the point? I bring it up in an effort to highlight some of the potential issues I can see in the future.The issue I have with this sentiment, is that we don't have access to empirical data showing the distribution of builds being used. We also still have fairly incomplete skill trees and role balance in general given Magic and Archery are very much WIP.
My sheevra dex mage fulms my 70 psy fighter for 55- 64 nine times out of ten with the tenth time being resisted and hitting for 35.I mean we also have people straight-up lying claiming they can hit 80 with fulmination on other players with non-obese mage builds, lol
I'm petty, i'd rather you all suffer if I have to.Some of you are missing the point entirely. This thread is about a change that didn't have much of an impact on the game other than slash viable builds. Build diversity is low and you don't have to really weight the pro's and con's of clades when the attribute pool/caps are so different they make the better choice obvious. Its boring.
Its following the trend of MO1...even with the addition of clades.