Y'know thats something I was really interested in keeping an eye on, and it really does seem like there is a clear distinction between when I finish my swing and when I parry. It doesn't seem as if i'm doing it simultaneously.Fighting you is more or less like fighting a European player, at least as far as how you can parry all my hits and hit through my parries.
My sensitivity is still high from trying to counter the old turn cap, I should try turning it back down. I was also using a jadeite sword to try and swing faster (which it did) but the damage is garbo, plus it can't even last two fights.
I'm not trying to claim that there isn't a big skill gap between us either, I am getting used to the new system so I am getting better but I have a ways to go.
You still have much to learn, young padawan.hahaha wow, that looks bad. I did learn a trick to get some extra range and my connection isn't great super far away from the router with other people using the internet.
But what can I say the dark side of the force is a pathway to many abilities that some would deem unnatural.
Side note your sensitivity seems too high, you're on like 3k dpi or close to max ingame?
I wonder if I direct plug in i'll be garbage
Haha, yeah, you can teach him a lot about connection problems.You still have much to learn, young padawan.
A definite indicator that you're blocking too late against me is that you hear the *WHOOSH* sound of my swing, before you block suggesting your client has received info from the server and you've blocked after.
I think this guy is European. It isn't too dissimilar from fighting you, except the range, and he doesn't jump and twist so much.
there is something a bit weird with the animations i would like to be gone. When you hit him and he successfully parry, there is still sometimes where there is blood , double metal hit sound and such incoherences. hope they fix that.