As our almighty CEO has mentioned today in discord. "We plan to implement repair and melting."
I would love to start this off by saying thanks! I personally make things with my hands daily and when i see a broken tool i love to recreate it. A quote I use when teaching stuff is, " No tool left unused.". In my eyes, tools are everything we use around us to gain information. Now let's get into this with the basics of repairing, then melting as melting is slightly more controversial in the gaming worlds.
Repairing
From what little was said about the repairing, I'm guessing we could go about this cross the board on all the weapons and armors that we can craft. Overall I think they can make this super simple and easily achievable.
I would love to start this off by saying thanks! I personally make things with my hands daily and when i see a broken tool i love to recreate it. A quote I use when teaching stuff is, " No tool left unused.". In my eyes, tools are everything we use around us to gain information. Now let's get into this with the basics of repairing, then melting as melting is slightly more controversial in the gaming worlds.
Repairing
From what little was said about the repairing, I'm guessing we could go about this cross the board on all the weapons and armors that we can craft. Overall I think they can make this super simple and easily achievable.
- Crafters of high enough skill can repair weapons and armor.
- Total durability decreases by 5% when repaired.
- Repairing items at proper crafting table for 2 seconds repair.
- Repairing items at proper crafting table restores durability to max.
- Repair kits take 20 seconds to repair, ( I'm putting this high because repairing gear in a battle seems unlikely )
- Repair kits restore 30% of the total durability.
- Different Repair kits for different gear. ( Armor, Bow, Weapon, Shield, Mount Armor )
Trying to keep it simple yet useable. I had thought of a bunch of different ways to go about repairing items separately, though that would be lots of coding and could be very time consuming for SV. So I went about it as simple as i could come up with. Please comment below on what you think and what you would like to see with repairing!
Melting ( Let's just call this Recycling )
Same statement as before.... Nothing to really go on, which is why this post is here. I would love to see this become something in MO. It would bring lots to the table for crafters and give heavy combatants reason to higher crafters. As for the crafting for most weapons and armor isn't super difficult ( Weapon is all i can speak for but I'm assuming armor crafting won't be changed to much. ), giving veterans something to teach new recruits while allowing them to stay out in the world more. We all know knowledge is power in this game. At times people questions " what's that weapon made of, or how did you get those stats?". With the ability to recycle items, someone could steal, kill, take or whatever it takes to get a gear they are questioning and find out what materials were used in its creation. Here's is how I would like to see "Recycling" work.
Melting ( Let's just call this Recycling )
Same statement as before.... Nothing to really go on, which is why this post is here. I would love to see this become something in MO. It would bring lots to the table for crafters and give heavy combatants reason to higher crafters. As for the crafting for most weapons and armor isn't super difficult ( Weapon is all i can speak for but I'm assuming armor crafting won't be changed to much. ), giving veterans something to teach new recruits while allowing them to stay out in the world more. We all know knowledge is power in this game. At times people questions " what's that weapon made of, or how did you get those stats?". With the ability to recycle items, someone could steal, kill, take or whatever it takes to get a gear they are questioning and find out what materials were used in its creation. Here's is how I would like to see "Recycling" work.
- Recycling can only be done by crafters of skill level 80 or more.
- Recycling must be done at the proper crafting table.
- Recycling timer is determined by how many different materials were used. Example 1 Mat = 8 seconds, 2 Mats = 12 seconds, 3 Mats = 18 seconds.
- All wearable gear can be recycled. ( Pots and Foods can not be recycled. )
- Recycling an item will give you 20% of the materials used to make that item. ( If you used 1500 of something you will receive 400 of that material back. )
- Recycling an item has a chance to fail based on the durability of the item you are trying to recycle. ( Durability over 85% will be 100% Recycle and scale down in chance percentage by 10% every 10% of the items total durability. )
Example: total durability 220, at 187 durability you will be okay to recycle at no worry. At 75% durability you will have a 10% chance to fail the recycling process. - Recycling gives you 25% of the experience you would have gained when creating the item you recycled. ( Gaining 100 Exp when you craft it and only getting 25 Exp when you recycle. This is just an idea but not necessary imo. )
Back to just trying to keep it simple yet useable by those who would like to utilize trash and turn it to riches. Keeping the returning materials low and some chance of failure if the crafter isn't paying much attention seems fair. With players making lots of low durability weapons that have low material costs, i think this would be great a way to have better crafters come around as well as get players to want to use more sustainable gear. Hopefully this also brings more crafters to the tables as everyone can now have a profession. Plus, who doesn't like to pick up the enemy gear and melt it down for bonus pleasures in victory. Not to mention you may learn something after recycling a good crafters gear.
Let's hear them comments and see what everyone thinks. I just really like the idea but it isn't needed, though i do think this could be a great add on to the game.
-Phen
Let's hear them comments and see what everyone thinks. I just really like the idea but it isn't needed, though i do think this could be a great add on to the game.
-Phen