As the title suggests, I want mage reagents to be more valuable. There are already ways to get all reagents in decent quantity via pickables and extraction. Add a few more ways to get calamine, few more pickables and we good. I have stacks (getting stuff from pve is too easy in thsi game) of calamine with no use - from extraction. I have a few hundred hours on my mage, there is hardly any preparation to getting ready for fights compared to other archetypes. Gearing process is super fast and easy. It does not feel rewarding to spend time on building a thicc bank. It does not feel rewarding to kill a mage either in terms of their potential loot.
At the same time it is really lame how strong magic is in a group fight situation for how small the investment is. Just for the fun of it i was browsing the UO spells book and some reagents were a chore to get... Not 1 silver from a vendor in any town. I hope this currently is only like this for testing purposes and will change once servers go persistent.
On a tiny side note it would be awsome to have spell books or wands or something that enhance your magic. These items can be built with valuable materials to further put some investment into making your mage combat ready. More of a gold / time sink. Maybe enable parrying with these items maybe not. Make characters with well built wands get some sort of advantage for example better concentration (currently 40% chance to prevent interruption). Mages have a huge problem with getting casts interrupted while getting hit for 0 and handle hits. Having a cronite spell book could maybe eliminate this but ofc drop on death.
At the same time it is really lame how strong magic is in a group fight situation for how small the investment is. Just for the fun of it i was browsing the UO spells book and some reagents were a chore to get... Not 1 silver from a vendor in any town. I hope this currently is only like this for testing purposes and will change once servers go persistent.
On a tiny side note it would be awsome to have spell books or wands or something that enhance your magic. These items can be built with valuable materials to further put some investment into making your mage combat ready. More of a gold / time sink. Maybe enable parrying with these items maybe not. Make characters with well built wands get some sort of advantage for example better concentration (currently 40% chance to prevent interruption). Mages have a huge problem with getting casts interrupted while getting hit for 0 and handle hits. Having a cronite spell book could maybe eliminate this but ofc drop on death.