Redo dungeons.

Tzone

Well-known member
May 16, 2021
2,468
1,447
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Necro is the first real dungeon.
The others are way to long and just linear holes in the ground with mobs in them.

You can create so much more new content by just remaking them to be interactive and have different variety like necro.

With alt exits so you dont have to spend a bunch of time going back up or running into zergs coming down on you.

SV still is gad at msking stairs though. please dear lord just make ramp hit boxes for the stairs like every other dev. You scaling up the stairs cause short players to get stuck on them.
 

Gladiator

Active member
Apr 26, 2022
97
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33
100% Agree on this. The Necro dungeon feels like the ONLY good piece of content this game has to offer. They should remake everything else from the ground up. If i compare this to the sewers, its laughable, you can do the whole sewer dungeon naked, straight out of Haven. THats really, really laughable
 

Emdash

Well-known member
Sep 22, 2021
3,046
967
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Gee if only they had the opportunity to do this. Oh wait, they did when making MO2.

lol ye, the obvious bridge is redo the game.

edit: I also thought of the sewer more like "not the GY" than a dungeon. Teezy is right if they have multiple exits, etc, that's good. You know damn sure I haven't been anywhere near the place.
 

Gulith

Active member
Apr 5, 2021
174
133
43
SV still is gad at msking stairs though. please dear lord just make ramp hit boxes for the stairs like every other dev. You scaling up the stairs cause short players to get stuck on them.
Stairs "collisions" are an in-built feature of unreal engine : basically you choose the height of steps a collision capsule can go across ... however if you set it up too high to fix a step, you will shift the problem elsewhere, as you would be able to go over stuff you shouldn't be able too.
they have to find the problematic spots 1 by 1 ... so report them, and wait.
 
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Albanjo Dravae

Well-known member
Dec 20, 2021
1,082
569
113
Necro is the first real dungeon.
The others are way to long and just linear holes in the ground with mobs in them.

You can create so much more new content by just remaking them to be interactive and have different variety like necro.

With alt exits so you dont have to spend a bunch of time going back up or running into zergs coming down on you.

SV still is gad at msking stairs though. please dear lord just make ramp hit boxes for the stairs like every other dev. You scaling up the stairs cause short players to get stuck on them.
Necro is not a real dungeon its poop. And of course its linear as fuck, they don't have the mind to make something thats not linear xD

But taking that dungeon as reference damn... Not the way to go.
 
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